Small-Sided Games
Target Link Play
Play through a target player
Small-Sided Games
Passing
Attacking
Play through a target player. Set up the area, follow the steps and use the coaching points below.
Back to drill librarySmall-Sided Games
Passing
Attacking
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 8 to Adults
Duration
16 min
Players
10-14
Area / pitch size
30 x 18 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Mini goals
Coaching focus
Play through a target player
Objective
- -Play through a target player
- -Link passes into attack
- -Create and use central support
Setup
- 1Mark a rectangle with a mini goal at each end.
- 2Place one target player in a small cone box near each end line.
- 3Split the rest into two teams with bibs.
- 4Targets play for the team in possession and stay in their boxes.
How to play
- 1Teams score by finding the target player, who then sets the ball back for a shot or pass into a scoring move.
- 2Targets may take one touch if needed, but must stay in their box.
- 3When possession changes, the other target becomes available straight away.
- 4Restart from the coach or the end line after goals and outs.
- 5Rotate target players every few minutes so everyone gets a turn.
Coaching points
- -Find the target early
- -Support beyond the pass
- -Play the set-back cleanly
- -Move after linking play
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Playing to feet without angle
- -Target player drifting out of the box
- -Forcing the final pass too soon
Related Football Drills & Sessions
- More football small-sided games drills
- More football passing drills
- More football attacking drills
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 10 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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