Small-Sided Games

Safe Side Game

Build from deep with control

Small-Sided Games
Defending
Playing Out From The Back

Build from deep with control. Set up the area, follow the steps and use the coaching points below.

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Small-Sided Games
Defending
Playing Out From The Back
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
library-original

Age

Under 9 to Adults

Duration

18 min

Players

10-14

Area / pitch size

32 x 20 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Bibs, Mini goals

Coaching focus

Build from deep with control

Objective

  • -Build from deep with control
  • -Press the first pass
  • -Make good decisions under pressure

Setup

  1. 1Mark a rectangle with a mini goal at each end and a small build-up zone in front of each goal.
  2. 2Split into two teams with bibs.
  3. 3Each team starts with one player in the build-up zone when their side has the ball.
  4. 4Keep spare balls ready for quick restarts.

How to play

  1. 1A team must start play in its build-up zone before it can attack the opposite goal.
  2. 2Defenders try to press the first pass and stop the build-up early.
  3. 3If the attacking team plays out of the zone successfully, they can attack freely.
  4. 4Restart quickly from the coach after goals and balls out.
  5. 5Rotate the build-up player often so everyone experiences the role.

Coaching points

  • -Create an easy passing outlet
  • -Stay calm under pressure
  • -Press the first pass hard
  • -Open body shape before receiving

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Forcing play long immediately
  • -Build-up player hiding behind defenders
  • -Pressing without angle or cover

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