Small-Sided Games
Front Foot Fight
Press high and win it early
Small-Sided Games
Pressing
Attacking
Premium
Press high and win it early. Set up the area, follow the steps and use the coaching points below.
Back to drill librarySmall-Sided Games
Pressing
Attacking
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 8 to Adults
Duration
15 min
Players
8-12
Area / pitch size
26 x 18 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Press high and win it early
Objective
- -Press high and win it early
- -Attack the space behind the press
- -Keep the game compact and intense
Setup
- 1Mark a rectangle with a scoring line at each end.
- 2Split into two teams with bibs.
- 3Start players high up the pitch so the space is tight.
- 4Keep spare balls with the coach for instant restarts.
How to play
- 1The game starts with a pass from the coach into one team.
- 2Teams are encouraged to press immediately when they lose the ball.
- 3A goal counts as normal, but winning the ball in the opponent's half gives an extra point if the team scores within five seconds.
- 4If the ball goes out, restart from the coach straight away.
- 5Keep the game short and energetic with lots of quick transitions.
Coaching points
- -Close down fast
- -Force play where you want it
- -Exploit the space behind pressure
- -Work together as a unit
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Pressing too late
- -Leaving huge gaps between players
- -Not reacting after a turnover
Related Football Drills & Sessions
- More football small-sided games drills
- More football pressing drills
- More football attacking drills
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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