Small-Sided Games
Four Corner Keep Ball
Keep possession with purpose
Small-Sided Games
Possession
Transition
Keep possession with purpose. Set up the area, follow the steps and use the coaching points below.
Back to drill librarySmall-Sided Games
Possession
Transition
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 8 to Adults
Duration
16 min
Players
8-16
Area / pitch size
25 x 25 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Keep possession with purpose
Objective
- -Keep possession with purpose
- -Use space across the whole pitch
- -React quickly when possession changes
Setup
- 1Mark a square pitch and place a cone in each corner.
- 2Split players into two teams with bibs.
- 3Start one team in possession, spread across the square.
- 4Have spare balls ready with the coach for quick restarts.
How to play
- 1Teams score one point for completing five passes, then one extra point if they can keep possession for three more passes.
- 2When the ball goes out or is won, the other team takes over immediately.
- 3Players should be encouraged to use the full square and support both short and long.
- 4If a team completes a scoring sequence, the coach restarts with the same team attacking.
- 5Keep the game flowing with quick balls and minimal stoppages.
Coaching points
- -Create triangles
- -Play away from pressure
- -Move after every pass
- -Switch play when it opens up
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -All players following the ball
- -Slow passing tempo
- -Poor body shape to receive
Related Football Drills & Sessions
- More football small-sided games drills
- More football possession drills
- More football transition drills
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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