Small-Sided Games
Channel Breakout
Play through tight spaces
Small-Sided Games
Attacking
Defending
Premium
Play through tight spaces. Set up the area, follow the steps and use the coaching points below.
Back to drill librarySmall-Sided Games
Attacking
Defending
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 8 to Adults
Duration
18 min
Players
10-14
Area / pitch size
32 x 20 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Play through tight spaces
Objective
- -Play through tight spaces
- -Break pressure with quick combinations
- -Defend as a unit
Setup
- 1Mark a pitch with two narrow central channels using cones.
- 2Split into two teams with bibs.
- 3Place one ball with the coach at the side to start.
- 4Players begin in their normal positions across the pitch.
How to play
- 1Play a normal game, but teams must have one player in each channel before they can score.
- 2A goal only counts if the attack includes a pass through a central channel.
- 3Defenders try to block the channels and win the ball high up the pitch.
- 4If the ball goes out, restart quickly from the side with the coach.
- 5Encourage frequent movement into and out of the channels.
Coaching points
- -Play between the lines
- -Support from different angles
- -Close down quickly
- -Use one- and two-touch play
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Ignoring the central spaces
- -Standing in the same lane too long
- -Defending too deep and passive
Related Football Drills & Sessions
- More football small-sided games drills
- More football attacking drills
- More football defending drills
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 10 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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