Possession
Zigzag Keep Play
Carry the ball into space
Possession
Dribbling
Carry the ball into space. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryPossession
Dribbling
Skill Practice
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 6 to Adults
Duration
14 min
Players
8-16
Area / pitch size
25 x 18 yards
Difficulty
Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Carry the ball into space
Objective
- -Carry the ball into space
- -Keep possession while moving
- -Change direction with control
Setup
- 1Set out a zigzag lane across a 25 x 18 yard area using cones.
- 2Split players into two teams with bibs on one team.
- 3Place half the players at one end and half at the other.
- 4Start with several balls with the coach on the side.
How to play
- 1The team in possession must dribble or pass through the zigzag route.
- 2Defenders try to win the ball and can press anywhere inside the area.
- 3When a player reaches the final cone, the team keeps the ball and turns back the other way.
- 4If the ball goes out, restart from the nearest end with the other team in possession.
- 5Encourage quick choices and tight control in the bends.
Coaching points
- -Keep close control
- -Use small touches in tight areas
- -Shield when pressure arrives
- -Look up before the next move
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Big uncontrolled touches
- -Running into pressure
- -Ignoring teammates nearby
Related Football Drills & Sessions
- More football possession drills
- More football dribbling drills
- Football drills for U6s
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
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