Ball Mastery
Stop Turn Sprint
Improve stopping and turning skills
Improve stopping and turning skills. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryAge
Under 6 to Under 15
Duration
12 min
Players
6-18
Area / pitch size
20 x 12 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones
Coaching focus
Improve stopping and turning skills
Build a full 60-minute session around this drill
Warm-up to match, ready to print. Free — no card needed.
Drill diagram
Cone line at the far end of a 20 x 12 lane. Dribble out, stop dead, turn and sprint-dribble back.
- 1.Dribble from the start line towards the far cones.
- 2.At the cone, stop the ball dead and turn.
- 3.Sprint-dribble back to the start. Repeat with different turns and feet, with short rests.
Objective
- -Improve stopping and turning skills
- -Link ball control with acceleration
- -Build quick feet and body control
Setup
- 1Set up a line of cones at one end and a finish line at the other.
- 2Players start in pairs or single file with one ball each.
- 3Keep each run short so intensity stays high.
How to play
- 1Players dribble from the start line toward the far cones.
- 2At the cone, they must stop the ball dead and turn back.
- 3After the turn, they sprint-dribble back to the start line.
- 4Repeat with different turns and different feet.
- 5Allow a short rest between turns so quality stays high.
Coaching points
- -Get low before the turn
- -Use a strong plant foot
- -First touch out of the turn
- -Explode after stopping
Progressions
- +Two-Touch Limit: drop to one touch in the central area
- +Weak Foot Only: add a defender to raise the pressure
- +Tempo Clock: cut the clock to four seconds
- +Add a competitive scoreline for the last round
Regressions
- -Two-Touch Limit: allow three touches while the picture is learned
- -Weak Foot Only: static, unopposed reps before adding movement
- -Tempo Clock: extend the clock to ten seconds
- -Simplify the area or the service until success returns
Variations
- -Two-Touch Limit — Players are limited to two touches — one to control, one to release.
- -Weak Foot Only — Every touch, pass and finish must be with the weaker foot.
- -Tempo Clock — The ball must reach the end action inside six seconds or the rep restarts.
- -Scan and Cue — The coach shows a colour or number and the receiver must call it before their first touch.
- -Shadow Pressure — A shadow defender applies half pressure and can win the ball only after the first touch.
- -Score Challenge — Run it as a timed competition — pairs or teams count successful reps and compare scores.
- -1-to-1 Session — Run as an individual session: coach serves, one player works through the reps with rest built in.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Dribbling too fast into the turn
- -No control on the stop
- -Slow recovery after the turn
Related Football Drills & Sessions
- More football ball mastery drills
- More football speed & agility drills
- Football drills for U6s
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for 6 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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