Ball Mastery
Stop Turn Sprint
Improve stopping and turning skills
Ball Mastery
Speed & Agility
Improve stopping and turning skills. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryBall Mastery
Speed & Agility
Technical Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
library-original
Age
Under 6 to Under 15
Duration
12 min
Players
6-18
Area / pitch size
20 x 12 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones
Coaching focus
Improve stopping and turning skills
Objective
- -Improve stopping and turning skills
- -Link ball control with acceleration
- -Build quick feet and body control
Setup
- 1Set up a line of cones at one end and a finish line at the other.
- 2Players start in pairs or single file with one ball each.
- 3Keep each run short so intensity stays high.
How to play
- 1Players dribble from the start line toward the far cones.
- 2At the cone, they must stop the ball dead and turn back.
- 3After the turn, they sprint-dribble back to the start line.
- 4Repeat with different turns and different feet.
- 5Allow a short rest between turns so quality stays high.
Coaching points
- -Get low before the turn
- -Use a strong plant foot
- -First touch out of the turn
- -Explode after stopping
Progressions
- +Two-Touch Limit: drop to one touch in the central area
- +Weak Foot Only: add a defender to raise the pressure
- +Tempo Clock: cut the clock to four seconds
- +Add a competitive scoreline for the last round
Regressions
- -Two-Touch Limit: allow three touches while the picture is learned
- -Weak Foot Only: static, unopposed reps before adding movement
- -Tempo Clock: extend the clock to ten seconds
- -Simplify the area or the service until success returns
Variations
- -Two-Touch Limit — Players are limited to two touches — one to control, one to release.
- -Weak Foot Only — Every touch, pass and finish must be with the weaker foot.
- -Tempo Clock — The ball must reach the end action inside six seconds or the rep restarts.
- -Scan and Cue — The coach shows a colour or number and the receiver must call it before their first touch.
- -Shadow Pressure — A shadow defender applies half pressure and can win the ball only after the first touch.
- -Score Challenge — Run it as a timed competition — pairs or teams count successful reps and compare scores.
- -1-to-1 Session — Run as an individual session: coach serves, one player works through the reps with rest built in.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Dribbling too fast into the turn
- -No control on the stop
- -Slow recovery after the turn
Related Football Drills & Sessions
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- Football drills for U12s
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- Football drills for U14s
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