Ball Mastery

Turning Gates

Turn out of pressure cleanly

Ball Mastery
Dribbling
Receiving
Premium

Turn out of pressure cleanly. Set up the area, follow the steps and use the coaching points below.

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Ball Mastery
Dribbling
Receiving
Technical Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable

Age

Under 5 to Adults

Duration

12 min

Players

4-18

Area / pitch size

15 x 15 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones

Coaching focus

Turn out of pressure cleanly

Objective

  • -Turn out of pressure cleanly
  • -Link a turn to an acceleration
  • -Choose the right turn for the situation

Setup

  1. 1Mark six two-yard gates around a 15 yard square.
  2. 2Players start on the outside with a ball.
  3. 3Cones in the centre act as reference defenders.

How to play

  1. 1Dribble through a gate, turn on the far side, exit through a different gate.
  2. 2Coach names the turn: Cruyff, drag-back, inside hook, outside hook.
  3. 3Count completed gates in ninety seconds.

Coaching points

  • -Disguise the turn with a shift of the shoulders
  • -Accelerate for three strides after the turn
  • -Protect the ball with the body through the turn

Progressions

  • +Two-Touch Limit: drop to one touch in the central area
  • +Weak Foot Only: add a defender to raise the pressure
  • +Tempo Clock: cut the clock to four seconds
  • +Add a competitive scoreline for the last round

Regressions

  • -Two-Touch Limit: allow three touches while the picture is learned
  • -Weak Foot Only: static, unopposed reps before adding movement
  • -Tempo Clock: extend the clock to ten seconds
  • -Simplify the area or the service until success returns

Variations

  • -Two-Touch Limit — Players are limited to two touches — one to control, one to release.
  • -Weak Foot Only — Every touch, pass and finish must be with the weaker foot.
  • -Tempo Clock — The ball must reach the end action inside six seconds or the rep restarts.
  • -Scan and Cue — The coach shows a colour or number and the receiver must call it before their first touch.
  • -Shadow Pressure — A shadow defender applies half pressure and can win the ball only after the first touch.
  • -Score Challenge — Run it as a timed competition — pairs or teams count successful reps and compare scores.
  • -1-to-1 Session — Run as an individual session: coach serves, one player works through the reps with rest built in.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Turning too slowly
  • -Taking the touch straight back into pressure
  • -Same turn every repetition

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