Attacking

Numbers Up Attack

Exploit an overload

Attacking
Small-Sided Games
Transition

Exploit an overload. Set up the area, follow the steps and use the coaching points below.

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Attacking
Small-Sided Games
Transition
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
library-original

Age

Under 8 to Adults

Duration

16 min

Players

8-15

Area / pitch size

30 x 24 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Bibs, Mini goals

Coaching focus

Exploit an overload

Objective

  • -Exploit an overload
  • -Attack quickly when numbers improve
  • -Make the extra player count

Setup

  1. 1Mark a 30 x 24 yard pitch with two mini goals.
  2. 2Play a game such as 3v2, 4v3 or 5v4 that changes when a goal is scored.
  3. 3Use bibs and a spare ball for quick restarts.

How to play

  1. 1One team starts with a player advantage near the ball.
  2. 2They must use the extra player to move defenders and create a chance.
  3. 3When possession changes, the other team attacks the opposite goal immediately.
  4. 4The coach can add or remove a player after each goal to keep the challenge fresh.
  5. 5Keep the game short, lively and competitive.

Coaching points

  • -Use the spare player wisely
  • -Move defenders before passing forward
  • -Attack the moment space opens
  • -Recover quickly when possession is lost

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Standing in a crowd with the ball
  • -Ignoring the extra player
  • -Slow reaction in transition

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