Attacking
Numbers Up Attack
Exploit an overload
Attacking
Small-Sided Games
Transition
Exploit an overload. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryAttacking
Small-Sided Games
Transition
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 8 to Adults
Duration
16 min
Players
8-15
Area / pitch size
30 x 24 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Mini goals
Coaching focus
Exploit an overload
Objective
- -Exploit an overload
- -Attack quickly when numbers improve
- -Make the extra player count
Setup
- 1Mark a 30 x 24 yard pitch with two mini goals.
- 2Play a game such as 3v2, 4v3 or 5v4 that changes when a goal is scored.
- 3Use bibs and a spare ball for quick restarts.
How to play
- 1One team starts with a player advantage near the ball.
- 2They must use the extra player to move defenders and create a chance.
- 3When possession changes, the other team attacks the opposite goal immediately.
- 4The coach can add or remove a player after each goal to keep the challenge fresh.
- 5Keep the game short, lively and competitive.
Coaching points
- -Use the spare player wisely
- -Move defenders before passing forward
- -Attack the moment space opens
- -Recover quickly when possession is lost
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Standing in a crowd with the ball
- -Ignoring the extra player
- -Slow reaction in transition
Related Football Drills & Sessions
- More football attacking drills
- More football small-sided games drills
- More football transition drills
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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