Attacking
End Zone Chase
Penetrate into scoring zones
Attacking
Small-Sided Games
Penetrate into scoring zones. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryAttacking
Small-Sided Games
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 8 to Adults
Duration
18 min
Players
10-16
Area / pitch size
40 x 25 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Penetrate into scoring zones
Objective
- -Penetrate into scoring zones
- -Stretch the opposition
- -Make forward runs at the right time
Setup
- 1Mark a 40 x 25 yard pitch with two scoring end zones at each end.
- 2Divide players into two teams and use bibs for clarity.
- 3Teams score by receiving the ball in the end zone under control.
How to play
- 1Play 5v5, 6v6 or similar, with normal possession in the middle zone.
- 2A goal is scored when a player controls the ball in the end zone.
- 3Teams must support the first attacker and try to arrive with speed.
- 4If the ball goes out, restart quickly with a new ball from the coach.
- 5Keep the game lively and let players find different ways to enter the zone.
Coaching points
- -Time your run into space
- -Stretch the pitch before going inside
- -Support beyond the first line
- -Keep the ball moving forward
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Crowding the ball
- -Late runs into the end zone
- -Overplaying in safe areas
Related Football Drills & Sessions
- More football attacking drills
- More football small-sided games drills
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- Football drills for U9s
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- Football drills for U14s
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- Football drills for U16s
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