Team Shape

Line Breaking Shape Game

Break lines with passes and carries

Team Shape
Possession
Passing

Break lines with passes and carries. Set up the area, follow the steps and use the coaching points below.

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Team Shape
Possession
Passing
Small-Sided Game
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed

Age

Under 12 to Adults

Duration

20 min

Players

10-20

Area / pitch size

50 x 40 yards

Difficulty

Intermediate / Advanced

Equipment

Balls, Cones, Bibs, Full Goals

Coaching focus

Break lines with passes and carries

Objective

  • -Break lines with passes and carries
  • -Maintain shape while progressing
  • -Recognise when the line is beatable

Setup

  1. 1Pitch marked into three horizontal zones.
  2. 2Two teams in a set formation with keepers.
  3. 3Balls behind both goals.

How to play

  1. 1A point for every pass or carry that beats an opponent's line.
  2. 2Goals count double if preceded by two line breaks.
  3. 3Six minute games.

Coaching points

  • -Receive on the back foot of the opponent
  • -Break lines with pace on the pass
  • -Support ahead and behind the receiver

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Passing sideways in front of the block
  • -Receiver marked before the pass
  • -No support after the line break

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