Team Shape

Shape Rescue

Train players to recover shape after losing the ball

Team Shape
Transition
Defending

Train players to recover shape after losing the ball. Set up the area, follow the steps and use the coaching points below.

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Team Shape
Transition
Defending
Small-Sided Game
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
library-original

Age

Under 9 to Adults

Duration

17 min

Players

8-16

Area / pitch size

38 x 26 yards

Difficulty

Intermediate / Advanced

Equipment

Balls, Cones, Bibs, Mini goals

Coaching focus

Train players to recover shape after losing the ball

Objective

  • -Train players to recover shape after losing the ball
  • -Link quick reaction with team organisation
  • -Develop awareness of space around the ball

Setup

  1. 1Set up a 38 x 26 yard pitch with mini goals at each end.
  2. 2Split players into two equal teams in bibs.
  3. 3Keep spare balls by the side for quick restarts.

How to play

  1. 1Play a free small-sided game to normal goals.
  2. 2As soon as possession is lost, the nearest players press while the rest recover into shape.
  3. 3The coach can add a point for a clean recovery into the right shape before the next attack.
  4. 4Restart quickly if the ball goes out or a goal is scored.
  5. 5Encourage constant talk and quick reactions.

Coaching points

  • -React fast when the ball changes hands
  • -Recover into shape behind the press
  • -Keep the team compact
  • -Protect the middle first

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Players staying high after losing it
  • -Chasing without cover
  • -Big holes between players

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