Speed & Agility
Shuttle Turns
Improve deceleration and turning
Speed & Agility
Defending
Premium
Shuttle Turns is a 12-minute speed & agility drill for 2-20 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need cones. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.
Back to drill librarySpeed & Agility
Defending
Technical Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
Duration
12 min
Players
2-20
Pitch size
20 x 10 yards
Ability levels
Beginner / Intermediate / Advanced
Objectives
- -Improve deceleration and turning
- -Repeat efforts at high speed
- -Build robustness in the change of direction
How to set it up
- 1Mark out the working area at 20 x 10 yards. Put a cone on each corner so the boundary is obvious to the players.
- 2Cones at 0, 5, 10 and 20 yards.
- 3Players in pairs at the start.
- 4Clear run-off space beyond the last cone.
- 5Kit for this practice: Cones. Keep a supply of spare balls beside the coach so a lost ball never stops the practice.
- 6Split 2-20 players into two or three even groups. Run two stations side by side if you have the space, so lines never grow beyond four players.
- 7Set the area up before the players arrive, then walk them through the shape once at a jog before the first live repetition.
How to run it, step by step
- 1Get the players into position and walk the first repetition through slowly so everybody knows where they start and where they go.
- 2Sprint to each cone and back in sequence.
- 3Touch the line with the foot at each turn.
- 4Six repetitions with sixty seconds rest.
- 5After their action each player follows their pass and joins the back of the next line, so everybody rotates through every position in the practice.
- 6The repetition ends when the ball reaches the final target or leaves the area. The next player starts straight away.
- 7Freeze the practice once or twice per round, make one coaching point to the whole group, then restart immediately.
What each player does
- Working player
- Takes the repetition: receives, executes the speed & agility action and finishes the sequence at match pace.
- Server
- Delivers a consistent, firm ball on the coach's call, then collects a spare ball ready for the next repetition.
- Defender
- Starts passive and builds to full pressure, staying side on and forcing the working player into their weaker side.
- Waiting players
- Stand behind the start cone with a ball ready, watch the repetition in front of them and step in the moment it finishes.
- Coach
- Stands where the whole picture is visible, serves or calls the start, and makes one clear point per freeze.
Timings and organisation
- -Run 4 rounds of roughly 3 minutes inside the 12 minute slot.
- -Give 45-60 seconds of rest between rounds so the quality of the work stays high, and use that gap for your coaching point.
- -Rotate roles at the end of every round so each player works, serves and defends across the practice.
- -If the practice is too easy, move to a progression rather than adding more repetitions. If players are struggling, drop to a regression for one round and then build back up.
Coaching points
- -Short chopping steps before the turn
- -Drop the hips to brake
- -Explode off the outside foot
- -Quality of the first touch decides the speed of everything that follows
- -Heads up and scanning before the ball arrives, not after
Common mistakes
- -Rounded, lazy turns
- -Standing tall through the brake
- -Not touching the line
- -Standing still and watching instead of moving into the next position
Where this drill fits
- More football speed & agility drills
- More football defending drills
- football drills for U8s
- football drills for U10s
- football drills for U12s
- football drills for U14s
- football drills for U16s
- football drills for beginners
- Football session plans built around this theme
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