Football Fitness

Ball Tag Conditioning Game

Raise work rate through a game rather than laps

Football Fitness
Small-Sided Games
Dribbling
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Ball Tag Conditioning Game is a 12-minute football fitness drill for 6-20 players, suitable for Under 5 to Under 12 at beginner, intermediate, advanced level. You need balls, cones, bibs. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Fitness Type: Conditioning Games

Duration

12 min

Players

6-20

Pitch size

25 x 20 yards

Ability levels

Beginner / Intermediate / Advanced

Objectives

  • -Raise work rate through a game rather than laps
  • -Combine dribbling with changes of speed
  • -Keep young players engaged while they work hard

How to set it up

  1. 1Mark out the working area at 25 x 20 yards. Put a cone on each corner so the boundary is obvious to the players.
  2. 2Mark a 25 x 20 area with safe run-off space.
  3. 3Two or three taggers in bibs, each with a ball.
  4. 4Everyone else has a ball inside the area.
  5. 5Kit for this practice: Balls, Cones, Bibs. Keep a supply of spare balls beside the coach so a lost ball never stops the practice.
  6. 6Split 6-20 players into two or three even groups. Run two stations side by side if you have the space, so lines never grow beyond four players.
  7. 7Set the area up before the players arrive, then walk them through the shape once at a jog before the first live repetition.

How to run it, step by step

  1. 1Get the players into position and walk the first repetition through slowly so everybody knows where they start and where they go.
  2. 2Taggers dribble and try to tag other players who must keep their own ball.
  3. 3A tagged player joins the taggers for the rest of the round.
  4. 4Rounds of 90 seconds, then a drink and reset.
  5. 5Players move as they would in a match: attackers spread to make the area big, defenders squeeze in and cover behind each other.
  6. 6Play restarts from the coach or the goalkeeper the moment the ball leaves the area, so there is no waiting between goals.
  7. 7Freeze the practice once or twice per round, make one coaching point to the whole group, then restart immediately.

What each player does

Attacking team
Keeps the ball moving, uses the full width of the area and looks to finish the attack inside the time or touch limit.
Defending team
Presses the ball nearest player first, screens the forward pass and stays compact between the ball and the goal.
Waiting players
Stand behind the start cone with a ball ready, watch the repetition in front of them and step in the moment it finishes.
Coach
Stands where the whole picture is visible, serves or calls the start, and makes one clear point per freeze.

Timings and organisation

  • -Run 4 rounds of roughly 3 minutes inside the 12 minute slot.
  • -Give 45-60 seconds of rest between rounds so the quality of the work stays high, and use that gap for your coaching point.
  • -Rotate roles at the end of every round so each player works, serves and defends across the practice.
  • -If the practice is too easy, move to a progression rather than adding more repetitions. If players are struggling, drop to a regression for one round and then build back up.

Coaching points

  • -Change speed to escape rather than running flat out
  • -Head up to find the biggest space
  • -Protect the ball with the body when cornered
  • -Quality of the first touch decides the speed of everything that follows
  • -Heads up and scanning before the ball arrives, not after

Common mistakes

  • -Kicking the ball long and chasing it
  • -Hiding in a corner
  • -Barging instead of tagging
  • -Standing still and watching instead of moving into the next position

Where this drill fits

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