Finishing

Three Goal Finishing Game

Finish in a game situation

Finishing
Small-Sided Games
Attacking
Premium

Three Goal Finishing Game is a 18-minute finishing drill for 6-16 players, suitable for Under 8 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs, mini goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Finishing
Small-Sided Games
Attacking
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
Goals Needed

Duration

18 min

Players

6-16

Pitch size

35 x 30 yards

Ability levels

Beginner / Intermediate / Advanced

Objectives

  • -Finish in a game situation
  • -Switch the attack to the free goal
  • -Create shooting chances quickly

How to set it up

  1. 1Mark out the working area at 35 x 30 yards. Put a cone on each corner so the boundary is obvious to the players.
  2. 2Three mini goals on each end line.
  3. 3Two teams, balls stored around the pitch.
  4. 4No keepers to encourage shooting.
  5. 5Place the goals before you start and check the run-off behind them is clear and safe.
  6. 6Kit for this practice: Balls, Cones, Bibs, Mini Goals. Keep a supply of spare balls beside the coach so a lost ball never stops the practice.
  7. 7Split 6-16 players into two or three even groups. Run two stations side by side if you have the space, so lines never grow beyond four players.
  8. 8Set the area up before the players arrive, then walk them through the shape once at a jog before the first live repetition.

How to run it, step by step

  1. 1Get the players into position and walk the first repetition through slowly so everybody knows where they start and where they go.
  2. 2Teams may score in any of the three goals in front of them.
  3. 3Shots must be from inside the shooting zone.
  4. 4Four minute games, rest, repeat.
  5. 5Players move as they would in a match: attackers spread to make the area big, defenders squeeze in and cover behind each other.
  6. 6Every repetition finishes with a strike at goal. As soon as the ball leaves the striker's foot the next player starts, so the practice keeps flowing.
  7. 7Freeze the practice once or twice per round, make one coaching point to the whole group, then restart immediately.

What each player does

Attacking team
Keeps the ball moving, uses the full width of the area and looks to finish the attack inside the time or touch limit.
Defending team
Presses the ball nearest player first, screens the forward pass and stays compact between the ball and the goal.
Goalkeeper
Sets before every strike, works the save, then distributes to restart the next attack rather than kicking the ball away.
Waiting players
Stand behind the start cone with a ball ready, watch the repetition in front of them and step in the moment it finishes.
Coach
Stands where the whole picture is visible, serves or calls the start, and makes one clear point per freeze.

Timings and organisation

  • -Run 5 rounds of roughly 4 minutes inside the 18 minute slot.
  • -Give 45-60 seconds of rest between rounds so the quality of the work stays high, and use that gap for your coaching point.
  • -Rotate roles at the end of every round so each player works, serves and defends across the practice.
  • -If the practice is too easy, move to a progression rather than adding more repetitions. If players are struggling, drop to a regression for one round and then build back up.

Coaching points

  • -Shoot early when the goal is open
  • -Move the ball to change the shooting angle
  • -Follow every shot for rebounds
  • -Quality of the first touch decides the speed of everything that follows
  • -Heads up and scanning before the ball arrives, not after

Common mistakes

  • -Overplaying inside the shooting zone
  • -Ignoring the far goal
  • -No reaction to rebounds
  • -Standing still and watching instead of moving into the next position

Where this drill fits

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