Finishing
Two Goal Chase
Create quick finishing moments in open play
Finishing
Transition
Small-Sided Games
Premium
Create quick finishing moments in open play. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryFinishing
Transition
Small-Sided Games
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 8 to Adults
Duration
20 min
Players
10-14
Area / pitch size
40 x 30 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Mini goals
Coaching focus
Create quick finishing moments in open play
Objective
- -Create quick finishing moments in open play
- -Drive transition attacks at speed
- -Encourage repeated shots at different goals
Setup
- 1Split the pitch into two halves with a central line.
- 2Place two mini goals at each end, spaced apart.
- 3Play 4v4, 5v5 or 6v6 depending on numbers.
- 4Each team starts in bibs with spare balls ready at the coach.
How to play
- 1Teams score in either of the two goals at the far end.
- 2When a team loses the ball, they must react quickly to stop the counter.
- 3Restart immediately from the coach after a goal or ball out.
- 4Encourage players to take shots early when a route opens up.
- 5Rotate teams every few minutes if numbers are high.
Coaching points
- -Play forward quickly
- -Recognise the moment to shoot
- -Make recovery runs after losing it
- -Support the shot from around the ball
Progressions
- +Two-Touch Limit: drop to one touch in the central area
- +Weak Foot Only: add a defender to raise the pressure
- +Tempo Clock: cut the clock to four seconds
- +Add a competitive scoreline for the last round
Regressions
- -Two-Touch Limit: allow three touches while the picture is learned
- -Weak Foot Only: static, unopposed reps before adding movement
- -Tempo Clock: extend the clock to ten seconds
- -Simplify the area or the service until success returns
Variations
- -Two-Touch Limit — Players are limited to two touches — one to control, one to release.
- -Weak Foot Only — Every touch, pass and finish must be with the weaker foot.
- -Tempo Clock — The ball must reach the end action inside six seconds or the rep restarts.
- -Scan and Cue — The coach shows a colour or number and the receiver must call it before their first touch.
- -Shadow Pressure — A shadow defender applies half pressure and can win the ball only after the first touch.
- -Score Challenge — Run it as a timed competition — pairs or teams count successful reps and compare scores.
- -1-to-1 Session — Run as an individual session: coach serves, one player works through the reps with rest built in.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Overplaying near goal
- -Slow reactions in transition
- -Crowding the ball instead of spreading out
Related Football Drills & Sessions
- More football finishing drills
- More football transition drills
- More football small-sided games drills
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 10 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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- Area
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