Finishing

Two Goal Chase

Create quick finishing moments in open play

Finishing
Transition
Small-Sided Games
Premium

Create quick finishing moments in open play. Set up the area, follow the steps and use the coaching points below.

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Finishing
Transition
Small-Sided Games
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
library-original

Age

Under 8 to Adults

Duration

20 min

Players

10-14

Area / pitch size

40 x 30 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Bibs, Mini goals

Coaching focus

Create quick finishing moments in open play

Objective

  • -Create quick finishing moments in open play
  • -Drive transition attacks at speed
  • -Encourage repeated shots at different goals

Setup

  1. 1Split the pitch into two halves with a central line.
  2. 2Place two mini goals at each end, spaced apart.
  3. 3Play 4v4, 5v5 or 6v6 depending on numbers.
  4. 4Each team starts in bibs with spare balls ready at the coach.

How to play

  1. 1Teams score in either of the two goals at the far end.
  2. 2When a team loses the ball, they must react quickly to stop the counter.
  3. 3Restart immediately from the coach after a goal or ball out.
  4. 4Encourage players to take shots early when a route opens up.
  5. 5Rotate teams every few minutes if numbers are high.

Coaching points

  • -Play forward quickly
  • -Recognise the moment to shoot
  • -Make recovery runs after losing it
  • -Support the shot from around the ball

Progressions

  • +Two-Touch Limit: drop to one touch in the central area
  • +Weak Foot Only: add a defender to raise the pressure
  • +Tempo Clock: cut the clock to four seconds
  • +Add a competitive scoreline for the last round

Regressions

  • -Two-Touch Limit: allow three touches while the picture is learned
  • -Weak Foot Only: static, unopposed reps before adding movement
  • -Tempo Clock: extend the clock to ten seconds
  • -Simplify the area or the service until success returns

Variations

  • -Two-Touch Limit — Players are limited to two touches — one to control, one to release.
  • -Weak Foot Only — Every touch, pass and finish must be with the weaker foot.
  • -Tempo Clock — The ball must reach the end action inside six seconds or the rep restarts.
  • -Scan and Cue — The coach shows a colour or number and the receiver must call it before their first touch.
  • -Shadow Pressure — A shadow defender applies half pressure and can win the ball only after the first touch.
  • -Score Challenge — Run it as a timed competition — pairs or teams count successful reps and compare scores.
  • -1-to-1 Session — Run as an individual session: coach serves, one player works through the reps with rest built in.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Overplaying near goal
  • -Slow reactions in transition
  • -Crowding the ball instead of spreading out

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