Attacking
Final Third Entries
Enter the final third with control
Attacking
Possession
Finishing
Enter the final third with control. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryAttacking
Possession
Finishing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Age
Under 12 to Adults
Duration
20 min
Players
10-20
Area / pitch size
Two thirds of a pitch
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Full Goals
Coaching focus
Enter the final third with control
Objective
- -Enter the final third with control
- -Choose the right entry route
- -Create a chance from the entry
Setup
- 1Pitch marked into thirds with cones.
- 2Two teams with a keeper each.
- 3Balls stored behind both goals.
How to play
- 1A goal only counts if the attacking team entered the final third through a wide channel or a pass to the striker's feet.
- 2Coach calls out the entry used.
- 3Six minute games.
Coaching points
- -Slow down in build-up, speed up on entry
- -Recognise which entry route is open
- -Third man runs to support the entry
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Rushing the entry pass
- -Always going wide
- -No runners beyond the ball
Related Football Drills & Sessions
- More football attacking drills
- More football possession drills
- More football finishing drills
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 10 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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