Receiving

Overload Half-Turn Box

Receive on the half turn facing forwards

Receiving
First Touch
Possession
Premium

Overload Half-Turn Box is a 14-minute receiving drill for 3-15 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Receiving
First Touch
Possession
Technical Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
Overload

Duration

14 min

Players

3-15

Pitch size

20 x 20 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Overload Half-Turn Box123C20 x 20 yards

Overload Half-Turn Box — Marked area · 20 x 20 yards

Step 1 of 6Servers play in and the middle player receives on the half turn.

  1. 1. Servers play in and the middle player receives on the half turn.
  2. 2. The receiver plays out to a different server each time.
  3. 3. Rotate the middle player every 60 seconds.
  4. 4. The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5. A goal or completed end action counts double if the spare player touched the ball in the build-up.
  6. 6. Rotation: Rotate the middle player every 60 seconds.
  • Cones mark the area
  • Ball
  • C = coach / server
  • Dotted arrow = rotation between repetitions
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Receive on the half turn facing forwards
  • -Take the first touch into space, not into the feet
  • -Scan before the ball arrives

Setup

  1. 1A box with a server on each side and a receiver in the middle in a 20 x 20 yards area.
  2. 2Split the group so the attacking side always has one spare player, and park the spare bibs on the halfway cone.
  3. 3One ball with each server.

Coaching instructions

  1. 1Servers play in and the middle player receives on the half turn.
  2. 2The receiver plays out to a different server each time.
  3. 3Rotate the middle player every 60 seconds.
  4. 4The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5A goal or completed end action counts double if the spare player touched the ball in the build-up.

Coaching points

  • -Back foot receives, front foot opens the body
  • -Scan over both shoulders
  • -Touch out of the feet
  • -Find the free player quickly before the defence shuffles across

Common mistakes

  • -Receiving square with a closed body
  • -Touch too close to the standing foot
  • -Spare player standing still instead of offering an angle

Where this drill fits

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