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Overload Attacking Header Target

Direct headers downwards towards goal

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Overload Attacking Header Target is a 12-minute heading drill for 3-14 players, suitable for Under 12 to Adults at beginner, intermediate, advanced level. You need balls, cones, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Technical Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
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Overload

Duration

12 min

Players

3-14

Pitch size

32 x 26 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Overload Attacking Header TargetGKCS12332 x 26 yards

Overload Attacking Header Target — Goalkeeping set-up — serve, save, reset · 32 x 26 yards

Step 1 of 6Server clips the ball to the marked target zone.

  1. 1. Server clips the ball to the marked target zone.
  2. 2. The striker attacks it and heads downwards into the goal.
  3. 3. Rotate after two headers each so volume stays low.
  4. 4. The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5. A goal or completed end action counts double if the spare player touched the ball in the build-up.
  6. 6. Rotation: Rotate after two headers each so volume stays low.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • C = coach serving, S = second server
  • Ball
  • Cones mark the keeper's starting positions
  • Dotted arrow = rotation between repetitions
  • Keeper distributes back to the server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Direct headers downwards towards goal
  • -Time the jump to meet the ball at the peak
  • -Keep heading volume within guidance

Setup

  1. 1A near-post and back-post target zone in front of goal in a 32 x 26 yards area.
  2. 2Split the group so the attacking side always has one spare player, and park the spare bibs on the halfway cone.
  3. 3Soft balls with the wide server, keeper in goal.

Coaching instructions

  1. 1Server clips the ball to the marked target zone.
  2. 2The striker attacks it and heads downwards into the goal.
  3. 3Rotate after two headers each so volume stays low.
  4. 4The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5A goal or completed end action counts double if the spare player touched the ball in the build-up.

Coaching points

  • -Meet the ball at the top of the jump
  • -Head down towards the corner
  • -Arms used for balance, not leverage
  • -Find the free player quickly before the defence shuffles across

Common mistakes

  • -Heading up and over the bar
  • -Excessive repetitions
  • -Spare player standing still instead of offering an angle

Where this drill fits

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