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Continuous Attacking Header Target

Direct headers downwards towards goal

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Continuous Attacking Header Target is a 12-minute heading drill for 3-14 players, suitable for Under 12 to Adults at beginner, intermediate, advanced level. You need balls, cones, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Technical Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
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Repetition

Duration

12 min

Players

3-14

Pitch size

30 x 24 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Continuous Attacking Header TargetGKC12330 x 24 yards

Continuous Attacking Header Target — Finishing set-up — serve, receive, shoot · 30 x 24 yards

Step 1 of 6Server clips the ball to the marked target zone.

  1. 1. Server clips the ball to the marked target zone.
  2. 2. The striker attacks it and heads downwards into the goal.
  3. 3. Rotate after two headers each so volume stays low.
  4. 4. As soon as one sequence ends, the next server plays in without waiting.
  5. 5. Run 4-minute blocks and count total completed sequences as a squad score.
  6. 6. Rotation: Rotate after two headers each so volume stays low.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • C = coach / server
  • Ball
  • Dotted arrow = rotation between repetitions
  • Shooter becomes the next server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Direct headers downwards towards goal
  • -Time the jump to meet the ball at the peak
  • -Keep heading volume within guidance

Setup

  1. 1A near-post and back-post target zone in front of goal in a 30 x 24 yards area.
  2. 2Load a ball at each starting station so the next rep can begin immediately.
  3. 3Soft balls with the wide server, keeper in goal.

Coaching instructions

  1. 1Server clips the ball to the marked target zone.
  2. 2The striker attacks it and heads downwards into the goal.
  3. 3Rotate after two headers each so volume stays low.
  4. 4As soon as one sequence ends, the next server plays in without waiting.
  5. 5Run 4-minute blocks and count total completed sequences as a squad score.

Coaching points

  • -Meet the ball at the top of the jump
  • -Head down towards the corner
  • -Arms used for balance, not leverage
  • -Reset fast — the value is in the volume of good reps

Common mistakes

  • -Heading up and over the bar
  • -Excessive repetitions
  • -Long queues while balls are collected

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