Finishing
Overload Near Post Glide
Attack the near post with conviction
Finishing
Attacking
Crossing
Premium
Overload Near Post Glide is a 16-minute finishing drill for 4-16 players, suitable for Under 9 to Adults at beginner, intermediate, advanced level. You need balls, cones, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.
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Attacking
Crossing
Skill Practice
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Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Overload
Duration
16 min
Players
4-16
Pitch size
34 x 28 yards
Ability levels
Beginner / Intermediate / Advanced
Pitch diagram
Overload Near Post Glide — Goalkeeping set-up — serve, save, reset · 34 x 28 yards
Step 1 of 5Server drives the ball low across the six-yard box.
- 1. Server drives the ball low across the six-yard box.
- 2. Striker times a bent run to meet it at the near post.
- 3. Second striker holds the back post for anything missed.
- 4. The spare player joins whichever side has the ball, so the attack always works with a plus-one.
- 5. A goal or completed end action counts double if the spare player touched the ball in the build-up.
- Cones mark the area
- Full goal
- GK = goalkeeper
- C = coach serving, S = second server
- Ball
- Cones mark the keeper's starting positions
- Dotted arrow = rotation between repetitions
- Keeper distributes back to the server
- Solid arrow = pass, thick = shot, dashed = run / dribble
Objectives
- -Attack the near post with conviction
- -Redirect fast service into the goal
- -Coach the movement that loses a marker
Setup
- 1A near-post run channel marked with two cones in a 34 x 28 yards area.
- 2Split the group so the attacking side always has one spare player, and park the spare bibs on the halfway cone.
- 3Balls with the wide server, keeper in goal.
Coaching instructions
- 1Server drives the ball low across the six-yard box.
- 2Striker times a bent run to meet it at the near post.
- 3Second striker holds the back post for anything missed.
- 4The spare player joins whichever side has the ball, so the attack always works with a plus-one.
- 5A goal or completed end action counts double if the spare player touched the ball in the build-up.
Coaching points
- -Attack the ball, don't wait for it
- -Redirect rather than strike
- -Back post runner stays alive
- -Find the free player quickly before the defence shuffles across
Common mistakes
- -Standing on the goal line
- -Trying to power a fast ball
- -Spare player standing still instead of offering an angle
Where this drill fits
- More football finishing drills
- More football attacking drills
- More football crossing drills
- football drills for U10s
- football drills for U12s
- football drills for U14s
- football drills for U16s
- Football session plans built around this theme