Finishing

Continuous Near Post Glide

Attack the near post with conviction

Finishing
Attacking
Crossing
Premium

Continuous Near Post Glide is a 16-minute finishing drill for 4-16 players, suitable for Under 9 to Adults at beginner, intermediate, advanced level. You need balls, cones, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Finishing
Attacking
Crossing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Repetition

Duration

16 min

Players

4-16

Pitch size

32 x 26 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Continuous Near Post GlideGKW1234C32 x 26 yards

Continuous Near Post Glide — Crossing and finishing — wide delivery into the box · 32 x 26 yards

Step 1 of 5Server drives the ball low across the six-yard box.

  1. 1. Server drives the ball low across the six-yard box.
  2. 2. Striker times a bent run to meet it at the near post.
  3. 3. Second striker holds the back post for anything missed.
  4. 4. As soon as one sequence ends, the next server plays in without waiting.
  5. 5. Run 4-minute blocks and count total completed sequences as a squad score.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • Dashed lines = wide crossing channels
  • Ball
  • C = coach / server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Attack the near post with conviction
  • -Redirect fast service into the goal
  • -Coach the movement that loses a marker

Setup

  1. 1A near-post run channel marked with two cones in a 32 x 26 yards area.
  2. 2Load a ball at each starting station so the next rep can begin immediately.
  3. 3Balls with the wide server, keeper in goal.

Coaching instructions

  1. 1Server drives the ball low across the six-yard box.
  2. 2Striker times a bent run to meet it at the near post.
  3. 3Second striker holds the back post for anything missed.
  4. 4As soon as one sequence ends, the next server plays in without waiting.
  5. 5Run 4-minute blocks and count total completed sequences as a squad score.

Coaching points

  • -Attack the ball, don't wait for it
  • -Redirect rather than strike
  • -Back post runner stays alive
  • -Reset fast — the value is in the volume of good reps

Common mistakes

  • -Standing on the goal line
  • -Trying to power a fast ball
  • -Long queues while balls are collected

Where this drill fits

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