Defending

Two-Touch Recovery Run Defending

Recover goal-side at speed

Defending
Transition
Speed & Agility

Two-Touch Recovery Run Defending is a 15-minute defending drill for 4-16 players, suitable for Under 10 to Adults at beginner, intermediate, advanced level. You need balls, cones, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Defending
Transition
Speed & Agility
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Two Touch

Duration

15 min

Players

4-16

Pitch size

40 x 28 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Two-Touch Recovery Run DefendingGKS12340 x 28 yards

Two-Touch Recovery Run Defending — Finishing set-up — serve, receive, shoot · 40 x 28 yards

Step 1 of 5Attacker starts five yards ahead and runs at goal.

  1. 1. Attacker starts five yards ahead and runs at goal.
  2. 2. Defender recovers, gets goal-side and forces the attacker wide.
  3. 3. The rep ends with a shot, a tackle or the ball out of play.
  4. 4. Ball enters from the coach and the first receiver is on two touches from that moment.
  5. 5. Count completed sequences under the touch limit — best of three 3-minute rounds.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • S = server
  • Ball
  • Dotted arrow = rotation between repetitions
  • Shooter becomes the next server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Recover goal-side at speed
  • -Defend while running towards your own goal
  • -Decide between tackling and shepherding

Setup

  1. 1A long approach to goal with a defender start cone behind the attacker in a 40 x 28 yards area.
  2. 2Place a marker at every receiving position so players know where to set the ball before it arrives.
  3. 3Balls with the attackers, keeper in goal.

Coaching instructions

  1. 1Attacker starts five yards ahead and runs at goal.
  2. 2Defender recovers, gets goal-side and forces the attacker wide.
  3. 3The rep ends with a shot, a tackle or the ball out of play.
  4. 4Ball enters from the coach and the first receiver is on two touches from that moment.
  5. 5Count completed sequences under the touch limit — best of three 3-minute rounds.

Coaching points

  • -Recover on the inside line, not directly behind
  • -Get goal-side before engaging
  • -Force away from the middle
  • -First touch out of the feet and into the direction of the next pass

Common mistakes

  • -Tackling from behind
  • -Running alongside instead of ahead
  • -Taking a settling touch that kills the tempo

Where this drill fits

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