Defending

Tempo Recovery Run Defending

Recover goal-side at speed

Defending
Transition
Speed & Agility
Premium

Tempo Recovery Run Defending is a 15-minute defending drill for 4-16 players, suitable for Under 10 to Adults at beginner, intermediate, advanced level. You need balls, cones, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Defending
Transition
Speed & Agility
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Tempo

Duration

15 min

Players

4-16

Pitch size

42 x 30 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Tempo Recovery Run DefendingGKS12342 x 30 yards

Tempo Recovery Run Defending — Finishing set-up — serve, receive, shoot · 42 x 30 yards

Step 1 of 5Attacker starts five yards ahead and runs at goal.

  1. 1. Attacker starts five yards ahead and runs at goal.
  2. 2. Defender recovers, gets goal-side and forces the attacker wide.
  3. 3. The rep ends with a shot, a tackle or the ball out of play.
  4. 4. The clock starts the moment the first pass is played in.
  5. 5. The sequence must reach the end action inside eight seconds or the rep is void.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • S = server
  • Ball
  • Dotted arrow = rotation between repetitions
  • Shooter becomes the next server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Recover goal-side at speed
  • -Defend while running towards your own goal
  • -Decide between tackling and shepherding

Setup

  1. 1A long approach to goal with a defender start cone behind the attacker in a 42 x 30 yards area.
  2. 2Set a visible timer or have an assistant count aloud from the side of the area.
  3. 3Balls with the attackers, keeper in goal.

Coaching instructions

  1. 1Attacker starts five yards ahead and runs at goal.
  2. 2Defender recovers, gets goal-side and forces the attacker wide.
  3. 3The rep ends with a shot, a tackle or the ball out of play.
  4. 4The clock starts the moment the first pass is played in.
  5. 5The sequence must reach the end action inside eight seconds or the rep is void.

Coaching points

  • -Recover on the inside line, not directly behind
  • -Get goal-side before engaging
  • -Force away from the middle
  • -Pass with pace and intent — under-hit passes cost the clock

Common mistakes

  • -Tackling from behind
  • -Running alongside instead of ahead
  • -Slow, sideways passing that burns the clock

Where this drill fits

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