Attacking

Continuous Central Combination Attack

Combine centrally to open the defence

Attacking
Passing
Finishing
Premium

Continuous Central Combination Attack is a 18-minute attacking drill for 5-16 players, suitable for Under 10 to Adults at beginner, intermediate, advanced level. You need balls, cones, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Attacking
Passing
Finishing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Repetition

Duration

18 min

Players

5-16

Pitch size

34 x 28 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Continuous Central Combination AttackGKC12334 x 28 yards

Continuous Central Combination Attack — Finishing set-up — serve, receive, shoot · 34 x 28 yards

Step 1 of 5Midfielder plays into the striker who sets it back.

  1. 1. Midfielder plays into the striker who sets it back.
  2. 2. A one-two releases a runner into the box.
  3. 3. Finish first time wherever possible.
  4. 4. As soon as one sequence ends, the next server plays in without waiting.
  5. 5. Run 4-minute blocks and count total completed sequences as a squad score.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • C = coach / server
  • Ball
  • Dotted arrow = rotation between repetitions
  • Shooter becomes the next server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Combine centrally to open the defence
  • -Use one-twos and set-backs in tight areas
  • -Finish quickly after the combination

Setup

  1. 1A central attacking zone in front of goal with three feeder cones in a 34 x 28 yards area.
  2. 2Load a ball at each starting station so the next rep can begin immediately.
  3. 3Balls at the feeder cones, keeper in goal.

Coaching instructions

  1. 1Midfielder plays into the striker who sets it back.
  2. 2A one-two releases a runner into the box.
  3. 3Finish first time wherever possible.
  4. 4As soon as one sequence ends, the next server plays in without waiting.
  5. 5Run 4-minute blocks and count total completed sequences as a squad score.

Coaching points

  • -Set the ball with pace
  • -Run the moment the set is played
  • -First-time finish beats the recovery
  • -Reset fast — the value is in the volume of good reps

Common mistakes

  • -Set pass too soft
  • -Runner waiting for the ball
  • -Long queues while balls are collected

Where this drill fits

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