Transition

Recover and Roll

Warm up with change of direction and reaction

Transition
Defending
Passing

Warm up with change of direction and reaction. Set up the area, follow the steps and use the coaching points below.

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Transition
Defending
Passing
Warm Up
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
Quick 10 Minutes
library-original

Age

Under 6 to Adults

Duration

10 min

Players

8-16

Area / pitch size

20 x 20 yards

Difficulty

Intermediate / Advanced

Equipment

Balls, Cones, Bibs

Coaching focus

Warm up with change of direction and reaction

Objective

  • -Warm up with change of direction and reaction
  • -Practice regaining the ball quickly
  • -Link movement with passing after recovery

Setup

  1. 1Set up a square with cones about 20 x 20 yards.
  2. 2Give each player a ball except two defenders in bibs.
  3. 3Players dribble freely inside the area to start.
  4. 4Keep spare balls beside the coach for quick restarts.

How to play

  1. 1Players dribble around the square using both feet.
  2. 2On the coach's call, the bibbed defenders try to win a ball.
  3. 3If a defender wins it, they play a short pass to the coach or a teammate outside the square.
  4. 4The player who lost the ball becomes a defender straight away.
  5. 5Keep the pace high but controlled.

Coaching points

  • -Soft touches when dribbling
  • -React fast to the call
  • -Play the first pass cleanly
  • -Turn and recover quickly

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Drifting into other players
  • -Ignoring the signal
  • -Tackling too wildly

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