Transition
Catch and Counter
Counter when a team is caught upfield
Transition
Pressing
Attacking
Premium
Counter when a team is caught upfield. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryTransition
Pressing
Attacking
Small-Sided Game
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 8 to Adults
Duration
18 min
Players
8-16
Area / pitch size
30 x 20 yards
Difficulty
Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Mini goals
Coaching focus
Counter when a team is caught upfield
Objective
- -Counter when a team is caught upfield
- -Recognise space left behind the ball
- -Press to force mistakes
Setup
- 1Mark out a 30 x 20 yard pitch with a mini goal at each end.
- 2Split players into two teams with bibs for one side.
- 3Start most players in the middle third and one player from each team high up the pitch.
- 4Use spare balls at the coach for rapid restarts.
How to play
- 1Play a small-sided game to the mini goals.
- 2The coach calls 'catch' whenever one team has too many players forward, and the other team must break quickly.
- 3A goal scored within four seconds of the call counts double.
- 4If the ball goes out, the coach restarts immediately to the team that can counter.
- 5Encourage direct running and early passing.
Coaching points
- -Spot the space behind the press
- -Break at speed
- -Stay compact when defending
- -Support the first runner
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Over-committing forward
- -Slow transition after the call
- -Hitting hopeful long balls
Related Football Drills & Sessions
- More football transition drills
- More football pressing drills
- More football attacking drills
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
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