Speed & Agility

Colour Call Sprint

Develop quick reactions

Speed & Agility
Passing
Warm Ups

Develop quick reactions. Set up the area, follow the steps and use the coaching points below.

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Speed & Agility
Passing
Warm Ups
Warm Up
Beginner
Intermediate
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Quick 10 Minutes
library-original

Age

Under 5 to Under 13

Duration

10 min

Players

8-20

Area / pitch size

18 x 18 yards

Difficulty

Beginner / Intermediate

Equipment

Cones, Bibs, Balls

Coaching focus

Develop quick reactions

Objective

  • -Develop quick reactions
  • -Improve first movement to a cue
  • -Link speed with simple ball work

Setup

  1. 1Set four coloured cone corners in a square.
  2. 2Place one ball at each corner.
  3. 3Players stand in the middle in a loose group.
  4. 4Split the squad into two or more bib colours if needed.

How to play

  1. 1The coach calls a colour and players sprint to that corner.
  2. 2The first player there picks up or taps the ball and brings it back to the middle.
  3. 3Use simple actions such as toe taps, drag backs or a turn at the corner.
  4. 4Keep the rounds very short and lively.
  5. 5Vary the call speed so players must listen carefully.

Coaching points

  • -React quickly to the voice call
  • -Accelerate hard over the first steps
  • -Keep actions simple and tidy
  • -Stay light and ready in the middle

Progressions

  • +Progressive Tempo: add a fourth maximal round
  • +Ball For Every Player: shrink the working area
  • +Reaction Start: two cues, one a decoy
  • +Add a competitive scoreline for the last round

Regressions

  • -Progressive Tempo: stay at the first two tempos only
  • -Ball For Every Player: bigger area, share a ball between two
  • -Reaction Start: coach counts players in
  • -Simplify the area or the service until success returns

Variations

  • -Progressive Tempo — Three rounds: 60% pace, 80% pace, then match pace with full recovery between.
  • -Ball For Every Player — Every player works with their own ball so no one waits in a queue.
  • -Reaction Start — Every repetition begins from a visual or audio cue rather than a set count.
  • -Partner Race — Players work in matched pairs and race each repetition, best of five.
  • -Mobility Focus — Each round finishes with a controlled mobility hold for the hips, groin and ankles.
  • -Change Of Direction — Add a 90 or 180 degree turn into every repetition before the finish.
  • -Team Target — The whole group works to a shared score target and repeats the round if they miss it.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Starting before the call
  • -Losing shape at the corner
  • -Not stopping under control

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