Set Pieces
Screen and Spin
Use screens and spins on attacking corners
Set Pieces
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Attacking
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Use screens and spins on attacking corners. Set up the area, follow the steps and use the coaching points below.
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Attacking
Skill Practice
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
library-original
Age
Under 12 to Adults
Duration
15 min
Players
8-14
Area / pitch size
30 x 25 yards
Difficulty
Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Full-size goal
Coaching focus
Use screens and spins on attacking corners
Objective
- -Use screens and spins on attacking corners
- -Create separation from markers
- -Finish from a headed or loose ball
Setup
- 1Mark a corner area and three attacking start cones in the box.
- 2Use bibs for attackers and defenders, plus a goalkeeper if available.
- 3Set one screen runner, one target runner and one loose-ball runner.
- 4Keep the coach at the corner with spare balls.
How to play
- 1The coach delivers a corner into the box.
- 2One attacker blocks space legally, then another spins away into the delivery.
- 3A third attacker reads the second ball and attacks any loose clearance.
- 4Defenders try to track, challenge and clear.
- 5Reset with new roles after each rep.
Coaching points
- -Use body position legally
- -Sell the first movement
- -Explode after the screen
- -Attack rebounds with urgency
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Obvious blocking
- -Early movement that is easy to read
- -Watching the first header and losing the second
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