Set Pieces

Screen and Spin

Use screens and spins on attacking corners

Set Pieces
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Attacking
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Use screens and spins on attacking corners. Set up the area, follow the steps and use the coaching points below.

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Set Pieces
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Attacking
Skill Practice
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
library-original

Age

Under 12 to Adults

Duration

15 min

Players

8-14

Area / pitch size

30 x 25 yards

Difficulty

Intermediate / Advanced

Equipment

Balls, Cones, Bibs, Full-size goal

Coaching focus

Use screens and spins on attacking corners

Objective

  • -Use screens and spins on attacking corners
  • -Create separation from markers
  • -Finish from a headed or loose ball

Setup

  1. 1Mark a corner area and three attacking start cones in the box.
  2. 2Use bibs for attackers and defenders, plus a goalkeeper if available.
  3. 3Set one screen runner, one target runner and one loose-ball runner.
  4. 4Keep the coach at the corner with spare balls.

How to play

  1. 1The coach delivers a corner into the box.
  2. 2One attacker blocks space legally, then another spins away into the delivery.
  3. 3A third attacker reads the second ball and attacks any loose clearance.
  4. 4Defenders try to track, challenge and clear.
  5. 5Reset with new roles after each rep.

Coaching points

  • -Use body position legally
  • -Sell the first movement
  • -Explode after the screen
  • -Attack rebounds with urgency

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Obvious blocking
  • -Early movement that is easy to read
  • -Watching the first header and losing the second

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