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Rondo Rise

Use heading to keep possession alive

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Possession
Small-Sided Games
Premium

Use heading to keep possession alive. Set up the area, follow the steps and use the coaching points below.

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Possession
Small-Sided Games
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Youth Friendly
Adult Suitable
library-original

Age

Under 12 to Adults

Duration

12 min

Players

8-12

Area / pitch size

18 x 18 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Bibs

Coaching focus

Use heading to keep possession alive

Objective

  • -Use heading to keep possession alive
  • -Compete for high balls in tight space
  • -Make quick decisions under pressure

Setup

  1. 1Mark a square with one ball and two teams in bibs.
  2. 2Set two safe touchlines with cones.
  3. 3Keep all players inside or just outside the area.

How to play

  1. 1Play a possession game with a coach serving an occasional lofted ball.
  2. 2If a high ball is played, players may use a header to keep it in.
  3. 3The team in possession tries to make four passes after any aerial contact.
  4. 4If the ball is headed out, the other team starts from the nearest line.
  5. 5Keep the tempo high and the rest short.

Coaching points

  • -Set your feet early
  • -Head the ball to a teammate
  • -Scan before the serve arrives
  • -Support the second ball

Progressions

  • +Two-Touch Limit: drop to one touch in the central area
  • +Weak Foot Only: add a defender to raise the pressure
  • +Tempo Clock: cut the clock to four seconds
  • +Add a competitive scoreline for the last round

Regressions

  • -Two-Touch Limit: allow three touches while the picture is learned
  • -Weak Foot Only: static, unopposed reps before adding movement
  • -Tempo Clock: extend the clock to ten seconds
  • -Simplify the area or the service until success returns

Variations

  • -Two-Touch Limit — Players are limited to two touches — one to control, one to release.
  • -Weak Foot Only — Every touch, pass and finish must be with the weaker foot.
  • -Tempo Clock — The ball must reach the end action inside six seconds or the rep restarts.
  • -Scan and Cue — The coach shows a colour or number and the receiver must call it before their first touch.
  • -Shadow Pressure — A shadow defender applies half pressure and can win the ball only after the first touch.
  • -Score Challenge — Run it as a timed competition — pairs or teams count successful reps and compare scores.
  • -1-to-1 Session — Run as an individual session: coach serves, one player works through the reps with rest built in.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Trying fancy headers in a tight area
  • -Standing flat-footed under the serve
  • -Ignoring the second ball

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