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Win and attack high balls from midfield
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Transition
Attacking
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Win and attack high balls from midfield. Set up the area, follow the steps and use the coaching points below.
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Transition
Attacking
Match
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
library-original
Age
Under 12 to Adults
Duration
18 min
Players
10-18
Area / pitch size
35 x 25 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Mini goals
Coaching focus
Win and attack high balls from midfield
Objective
- -Win and attack high balls from midfield
- -Turn a header into a quick break
- -Link aerial contact to transition play
Setup
- 1Divide a pitch with a halfway line and two mini goals at each end.
- 2Split players into two teams with bibs.
- 3Coach stands on the side with spare balls for re-starts.
How to play
- 1Coach plays a lofted ball near the halfway line to start each action.
- 2The team that wins the header tries to score quickly in either mini goal.
- 3If the defending team wins it, they counter in the other direction.
- 4After a goal or out ball, coach restarts with another high serve.
- 5Keep periods short and energetic.
Coaching points
- -Read the next move after the header
- -Turn quickly from defence to attack
- -Head to an area your team can reach
- -Support the first aerial winner
Progressions
- +Two-Touch Limit: drop to one touch in the central area
- +Weak Foot Only: add a defender to raise the pressure
- +Tempo Clock: cut the clock to four seconds
- +Add a competitive scoreline for the last round
Regressions
- -Two-Touch Limit: allow three touches while the picture is learned
- -Weak Foot Only: static, unopposed reps before adding movement
- -Tempo Clock: extend the clock to ten seconds
- -Simplify the area or the service until success returns
Variations
- -Two-Touch Limit — Players are limited to two touches — one to control, one to release.
- -Weak Foot Only — Every touch, pass and finish must be with the weaker foot.
- -Tempo Clock — The ball must reach the end action inside six seconds or the rep restarts.
- -Scan and Cue — The coach shows a colour or number and the receiver must call it before their first touch.
- -Shadow Pressure — A shadow defender applies half pressure and can win the ball only after the first touch.
- -Score Challenge — Run it as a timed competition — pairs or teams count successful reps and compare scores.
- -1-to-1 Session — Run as an individual session: coach serves, one player works through the reps with rest built in.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Ball watching after contact
- -No support for the winner
- -Heading without a clear next action
Related Football Drills & Sessions
- More football heading drills
- More football transition drills
- More football attacking drills
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 10 players
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