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Corner Choice

Make smart runs from corners

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Set Pieces
Finishing

Make smart runs from corners. Set up the area, follow the steps and use the coaching points below.

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Set Pieces
Finishing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
library-original

Age

Under 12 to Adults

Duration

15 min

Players

8-14

Area / pitch size

32 x 24 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Bibs, Full-size goal

Coaching focus

Make smart runs from corners

Objective

  • -Make smart runs from corners
  • -Attack the ball with timing
  • -Use different starting positions

Setup

  1. 1Set up one full-size goal and a corner area.
  2. 2Split players into corner takers, runners and defenders.
  3. 3Mark three starting spots with cones around the box.

How to play

  1. 1The coach calls which starting spot will attack the corner.
  2. 2The taker delivers the ball into the box.
  3. 3The chosen runner attacks the cross and heads for goal.
  4. 4Defenders apply passive then active pressure as the group improves.
  5. 5Change the starting spot each round so players learn variety.

Coaching points

  • -Start from a blind side
  • -Explode into the space
  • -Head with a clear target
  • -Stay aggressive in the air

Progressions

  • +Two-Touch Limit: drop to one touch in the central area
  • +Weak Foot Only: add a defender to raise the pressure
  • +Tempo Clock: cut the clock to four seconds
  • +Add a competitive scoreline for the last round

Regressions

  • -Two-Touch Limit: allow three touches while the picture is learned
  • -Weak Foot Only: static, unopposed reps before adding movement
  • -Tempo Clock: extend the clock to ten seconds
  • -Simplify the area or the service until success returns

Variations

  • -Two-Touch Limit — Players are limited to two touches — one to control, one to release.
  • -Weak Foot Only — Every touch, pass and finish must be with the weaker foot.
  • -Tempo Clock — The ball must reach the end action inside six seconds or the rep restarts.
  • -Scan and Cue — The coach shows a colour or number and the receiver must call it before their first touch.
  • -Shadow Pressure — A shadow defender applies half pressure and can win the ball only after the first touch.
  • -Score Challenge — Run it as a timed competition — pairs or teams count successful reps and compare scores.
  • -1-to-1 Session — Run as an individual session: coach serves, one player works through the reps with rest built in.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Running early and slowing down
  • -Taking off too near the ball
  • -Failing to change starting spots

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