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Corner Choice
Make smart runs from corners
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Set Pieces
Finishing
Make smart runs from corners. Set up the area, follow the steps and use the coaching points below.
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Set Pieces
Finishing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
library-original
Age
Under 12 to Adults
Duration
15 min
Players
8-14
Area / pitch size
32 x 24 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Full-size goal
Coaching focus
Make smart runs from corners
Objective
- -Make smart runs from corners
- -Attack the ball with timing
- -Use different starting positions
Setup
- 1Set up one full-size goal and a corner area.
- 2Split players into corner takers, runners and defenders.
- 3Mark three starting spots with cones around the box.
How to play
- 1The coach calls which starting spot will attack the corner.
- 2The taker delivers the ball into the box.
- 3The chosen runner attacks the cross and heads for goal.
- 4Defenders apply passive then active pressure as the group improves.
- 5Change the starting spot each round so players learn variety.
Coaching points
- -Start from a blind side
- -Explode into the space
- -Head with a clear target
- -Stay aggressive in the air
Progressions
- +Two-Touch Limit: drop to one touch in the central area
- +Weak Foot Only: add a defender to raise the pressure
- +Tempo Clock: cut the clock to four seconds
- +Add a competitive scoreline for the last round
Regressions
- -Two-Touch Limit: allow three touches while the picture is learned
- -Weak Foot Only: static, unopposed reps before adding movement
- -Tempo Clock: extend the clock to ten seconds
- -Simplify the area or the service until success returns
Variations
- -Two-Touch Limit — Players are limited to two touches — one to control, one to release.
- -Weak Foot Only — Every touch, pass and finish must be with the weaker foot.
- -Tempo Clock — The ball must reach the end action inside six seconds or the rep restarts.
- -Scan and Cue — The coach shows a colour or number and the receiver must call it before their first touch.
- -Shadow Pressure — A shadow defender applies half pressure and can win the ball only after the first touch.
- -Score Challenge — Run it as a timed competition — pairs or teams count successful reps and compare scores.
- -1-to-1 Session — Run as an individual session: coach serves, one player works through the reps with rest built in.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Running early and slowing down
- -Taking off too near the ball
- -Failing to change starting spots
Related Football Drills & Sessions
- More football heading drills
- More football set pieces drills
- More football finishing drills
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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