Dribbling

Runway Dribble

Carry the ball at pace with control

Dribbling
Speed & Agility

Carry the ball at pace with control. Set up the area, follow the steps and use the coaching points below.

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Dribbling
Speed & Agility
Technical Practice
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
library-original

Age

Under 6 to Adults

Duration

12 min

Players

6-12

Area / pitch size

35 x 15 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Hurdles

Coaching focus

Carry the ball at pace with control

Objective

  • -Carry the ball at pace with control
  • -Link running mechanics to dribbling
  • -Improve the final burst in attack

Setup

  1. 1Make two or three long runways with cones.
  2. 2Place a few low hurdles off to the side, not in the dribbling line.
  3. 3Players start at one end with balls.

How to play

  1. 1Players dribble down the runway using quick touches.
  2. 2At a marked point they burst into a faster carry.
  3. 3Collect the ball at the end and jog back outside the lane.
  4. 4Rotate continuously.

Coaching points

  • -Push the ball into open space
  • -Stay on the balls of the feet
  • -Keep posture forward
  • -Control the ball through the sprint

Progressions

  • +Two-Touch Limit: drop to one touch in the central area
  • +Weak Foot Only: add a defender to raise the pressure
  • +Tempo Clock: cut the clock to four seconds
  • +Add a competitive scoreline for the last round

Regressions

  • -Two-Touch Limit: allow three touches while the picture is learned
  • -Weak Foot Only: static, unopposed reps before adding movement
  • -Tempo Clock: extend the clock to ten seconds
  • -Simplify the area or the service until success returns

Variations

  • -Two-Touch Limit — Players are limited to two touches — one to control, one to release.
  • -Weak Foot Only — Every touch, pass and finish must be with the weaker foot.
  • -Tempo Clock — The ball must reach the end action inside six seconds or the rep restarts.
  • -Scan and Cue — The coach shows a colour or number and the receiver must call it before their first touch.
  • -Shadow Pressure — A shadow defender applies half pressure and can win the ball only after the first touch.
  • -Score Challenge — Run it as a timed competition — pairs or teams count successful reps and compare scores.
  • -1-to-1 Session — Run as an individual session: coach serves, one player works through the reps with rest built in.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Taking steps that are too short to build speed
  • -Losing the ball on acceleration
  • -Looking down the whole way

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