Defending
Steering Game
Guide play into a chosen area
Defending
Pressing
Possession
Guide play into a chosen area. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryDefending
Pressing
Possession
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Youth Friendly
Adult Suitable
library-original
Age
Under 9 to Adults
Duration
16 min
Players
8-16
Area / pitch size
32 x 24 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Guide play into a chosen area
Objective
- -Guide play into a chosen area
- -Press with purpose
- -Win the ball near the touchline
Setup
- 1Divide the pitch into a middle zone and two wide zones.
- 2Play 4v4 or 5v5 with teams in bibs.
- 3Use cone gates on the wide edge as pressing targets.
How to play
- 1The team out of possession tries to force the ball into a wide zone.
- 2Once there, the nearest defender presses and the rest squeeze in.
- 3A win in the wide zone scores double.
- 4After a goal or out of play, restart with the coach.
- 5Let players work out the best pressing triggers.
Coaching points
- -Angle of pressure
- -Squeeze the space
- -Use the touchline
- -Support from behind
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Pressing without cover
- -Letting the ball escape inside
- -Arriving too late to help
Related Football Drills & Sessions
- More football defending drills
- More football pressing drills
- More football possession drills
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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