Defending
Shift and Steal
Keep the team together when the ball moves
Defending
Possession
Transition
Premium
Keep the team together when the ball moves. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryDefending
Possession
Transition
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
library-original
Age
Under 10 to Adults
Duration
19 min
Players
10-18
Area / pitch size
36 x 24 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Bibs, Mini goals
Coaching focus
Keep the team together when the ball moves
Objective
- -Keep the team together when the ball moves
- -Win possession and attack quickly
- -Make defending feel game-like
Setup
- 1Set out two mini goals at each end of the pitch.
- 2Play 5v5 or 6v6 with bibs on both teams.
- 3Place a coach with spare balls on the side.
How to play
- 1Teams score in either mini goal at the far end.
- 2When one team loses the ball, the nearest players press and the rest shift across.
- 3A win of the ball gives a chance to finish quickly.
- 4If the ball goes out, restart at once with the coach.
- 5Keep the game flowing with short, sharp rounds.
Coaching points
- -Immediate pressure
- -Shift as a unit
- -Win and go
- -Protect the middle
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Slow reactions to turnovers
- -Over-committing to the ball
- -Poor team spacing
Related Football Drills & Sessions
- More football defending drills
- More football possession drills
- More football transition drills
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 10 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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- Time
- 18 min
- Area
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- Kit
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- Kit
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- Kit
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- Kit
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