Attacking

Run and Slip

Play a pass and continue the run

Attacking
Passing
Receiving

Play a pass and continue the run. Set up the area, follow the steps and use the coaching points below.

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Attacking
Passing
Receiving
Technical Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Quick 10 Minutes
library-original

Age

Under 7 to Under 15

Duration

10 min

Players

6-10

Area / pitch size

22 x 18 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Bibs

Coaching focus

Play a pass and continue the run

Objective

  • -Play a pass and continue the run
  • -Create a simple give-and-go
  • -Attack the next space

Setup

  1. 1Use cones to make a rectangle with two cone gates at one end.
  2. 2Players line up in pairs at the start with a ball each group.
  3. 3One player starts as the passer and the other as the runner.

How to play

  1. 1The first player passes into the runner and immediately bursts forward.
  2. 2The runner returns the ball first time or after one touch into the path of the runner.
  3. 3The original passer receives the slip pass and dribbles through a gate.
  4. 4After each turn, players swap jobs and go again.
  5. 5Encourage both players to move at pace.

Coaching points

  • -Pass and sprint
  • -Angle the return pass ahead
  • -Use soft first touches
  • -Look for the next space

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Passing and watching
  • -Wrong speed on the slip pass
  • -Standing too close together

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