Attacking
Final Pass Finder
Choose the right final pass
Attacking
Passing
Finishing
Choose the right final pass. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryAttacking
Passing
Finishing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
library-original
Age
Under 10 to Adults
Duration
15 min
Players
8-12
Area / pitch size
30 x 24 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Full-size goal
Coaching focus
Choose the right final pass
Objective
- -Choose the right final pass
- -Create a shooting chance
- -Finish from a lay-off or through ball
Setup
- 1Set up a full-size goal with a shooting zone outside the box.
- 2Mark three attack lanes with cones leading into the zone.
- 3Use feeders at the start of each lane and one striker near goal.
How to play
- 1The feeder line starts an attack by passing into a supporting player.
- 2The supporting player sets, lays off or plays a threaded pass into the striker.
- 3The striker finishes quickly at goal.
- 4Rotate the players so every role is repeated often.
- 5Encourage different final pass options, not the same one every time.
Coaching points
- -Scan before the final pass
- -Play the weight to suit the run
- -Make runs across and beyond
- -Finish with conviction
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Forcing the killer pass
- -Static support around the ball
- -Poor timing of the run
Related Football Drills & Sessions
- More football attacking drills
- More football passing drills
- More football finishing drills
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
- Football drills by age, topic and squad size
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