Attacking
Box to Goal
Receive in a crowded area
Attacking
Finishing
Receiving
Receive in a crowded area. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryAttacking
Finishing
Receiving
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
library-original
Age
Under 7 to Under 14
Duration
12 min
Players
6-10
Area / pitch size
20 x 18 yards
Difficulty
Beginner / Intermediate / Advanced
Equipment
Balls, Cones, Mini goals
Coaching focus
Receive in a crowded area
Objective
- -Receive in a crowded area
- -Turn and finish
- -React quickly to loose balls
Setup
- 1Mark a 20 x 18 yard box with cones and place a mini goal at one end.
- 2Split players into two queues at the opposite end with balls.
- 3Place one or two passive defenders in the box if numbers allow.
How to play
- 1The first attacker dribbles or passes into the box and tries to create a shooting chance.
- 2The attacker must take at least one touch before finishing at the mini goal.
- 3If a defender wins the ball, they can play out to the next attacker waiting outside.
- 4After each attack, the shooter joins the back of the queue.
- 5Vary the entry point to keep the game fresh.
Coaching points
- -Protect the ball with the body
- -Get your shot away early
- -Use the first touch to escape pressure
- -Stay alert for rebounds
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Taking too many touches
- -Shooting without balance
- -Crowding the same space
Related Football Drills & Sessions
- More football attacking drills
- More football finishing drills
- More football receiving drills
- Football drills for U7s
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for 6 players
- Football drills by age, topic and squad size
- Football session plans built around this theme
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