Transition

Four Goal Transition Game

Attack immediately in the five seconds after a turnover

Transition
Attacking
Pressing

Attack immediately in the five seconds after a turnover. Set up the area, follow the steps and use the coaching points below.

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Transition
Attacking
Pressing
Small-Sided Game
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Counter Attack

Age

Under 10 to Adults

Duration

16 min

Players

8-16

Area / pitch size

35 x 25 yards

Difficulty

Intermediate / Advanced

Equipment

Balls, Cones, Mini Goals, Bibs

Coaching focus

Attack immediately in the five seconds after a turnover

Objective

  • -Attack immediately in the five seconds after a turnover
  • -Recover shape fast when the ball is lost
  • -Make decisions at match speed

Setup

  1. 1A 35 x 25 pitch with two mini goals on each end line.
  2. 2Two even teams, keepers optional.
  3. 3Balls in all four corners for instant restarts.

How to play

  1. 1Normal rules attacking two goals each.
  2. 2Whenever the ball goes out the coach serves instantly to the team that did not touch it last.
  3. 3Play four blocks of three minutes.

Coaching points

  • -First pass forward when the ball turns over
  • -Nearest player presses instantly, others recover
  • -Attack the goal the defence has left open

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Stopping to appeal for a foul
  • -Slow first pass on the counter
  • -Whole team chasing after a turnover

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