Playing Out From The Back

Beat The Press Game

Play out under a live press

Playing Out From The Back
Pressing
Small-Sided Games
Premium

Play out under a live press. Set up the area, follow the steps and use the coaching points below.

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Playing Out From The Back
Pressing
Small-Sided Games
Small-Sided Game
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed

Age

Under 11 to Adults

Duration

20 min

Players

10-20

Area / pitch size

50 x 35 yards

Difficulty

Intermediate / Advanced

Equipment

Balls, Cones, Bibs, Full Goals

Coaching focus

Play out under a live press

Objective

  • -Play out under a live press
  • -Handle pressure with composure
  • -Choose the right moment to go long

Setup

  1. 1Two goals with keepers and a marked build-up zone at each end.
  2. 2Two teams in bibs.
  3. 3All restarts from the keeper.

How to play

  1. 1Every restart must be played out from the keeper.
  2. 2A point is scored for reaching the halfway line with control.
  3. 3Six minute games.

Coaching points

  • -Angles before the ball arrives
  • -One player always available behind the press
  • -Go long only when the short options are gone

Progressions

  • +Switch To Score: two switches before scoring
  • +Five Second Counter-Press: three seconds to win it back
  • +Target Zone Bonus: only goals started from a pocket count
  • +Add a competitive scoreline for the last round

Regressions

  • -Switch To Score: switch earns a bonus point rather than being compulsory
  • -Five Second Counter-Press: eight seconds and fewer opponents
  • -Target Zone Bonus: widen the pocket zones
  • -Simplify the area or the service until success returns

Variations

  • -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
  • -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
  • -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
  • -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
  • -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
  • -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Playing into the crowded side
  • -Nobody offering behind the press
  • -Kicking long every time under pressure

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