First Touch

Overload Aerial Control Zone

Control balls arriving out of the air

First Touch
Receiving
Premium

Overload Aerial Control Zone is a 14-minute first touch drill for 2-14 players, suitable for Under 9 to Adults at beginner, intermediate, advanced level. You need balls, cones. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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First Touch
Receiving
Technical Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Youth Friendly
Adult Suitable
Overload

Duration

14 min

Players

2-14

Pitch size

22 x 18 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Overload Aerial Control Zone123C22 x 18 yards

Overload Aerial Control Zone — Marked area · 22 x 18 yards

Step 1 of 5Server throws or lofts the ball into the control zone.

  1. 1. Server throws or lofts the ball into the control zone.
  2. 2. The receiver controls with thigh, chest or laces and sets the ball down.
  3. 3. The receiver then plays a firm pass back to the next server.
  4. 4. The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5. A goal or completed end action counts double if the spare player touched the ball in the build-up.
  • Cones mark the area
  • Dashed lines = zones / thirds
  • Ball
  • C = coach / server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Control balls arriving out of the air
  • -Choose the right surface for the height of the ball
  • -Play out cleanly after the control

Setup

  1. 1A control zone with a serving line ten yards away in a 22 x 18 yards area.
  2. 2Split the group so the attacking side always has one spare player, and park the spare bibs on the halfway cone.
  3. 3A supply of balls at the serving line.

Coaching instructions

  1. 1Server throws or lofts the ball into the control zone.
  2. 2The receiver controls with thigh, chest or laces and sets the ball down.
  3. 3The receiver then plays a firm pass back to the next server.
  4. 4The spare player joins whichever side has the ball, so the attack always works with a plus-one.
  5. 5A goal or completed end action counts double if the spare player touched the ball in the build-up.

Coaching points

  • -Get behind the flight early
  • -Relax the surface on contact
  • -Second touch is a purposeful pass
  • -Find the free player quickly before the defence shuffles across

Common mistakes

  • -Reaching for the ball instead of moving feet
  • -Stiff surface bouncing the ball away
  • -Spare player standing still instead of offering an angle

Where this drill fits

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