Possession
Diamond Links
Use a diamond shape to support possession
Possession
Passing
Team Shape
Premium
Use a diamond shape to support possession. Set up the area, follow the steps and use the coaching points below.
Back to drill libraryPossession
Passing
Team Shape
Technical Practice
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
library-original
Age
Under 8 to Adults
Duration
15 min
Players
8-12
Area / pitch size
28 x 28 yards
Difficulty
Intermediate / Advanced
Equipment
Balls, Cones, Bibs
Coaching focus
Use a diamond shape to support possession
Objective
- -Use a diamond shape to support possession
- -Switch play through central support
- -Create passing angles all around
Setup
- 1Mark a large diamond with cones, roughly 28 x 28 yards.
- 2Place one player on each point of the diamond and the rest inside as support players.
- 3Give bibs to the team in possession.
- 4Keep one ball with the coach ready to restart if needed.
How to play
- 1Players keep the ball using the diamond points and central support.
- 2The ball must be played from one point to another, with central players helping to link play.
- 3Defenders press the ball and try to win it back inside the diamond.
- 4A point is scored for ten completed passes or a full circle of the diamond.
- 5Rotate the point players often so everyone experiences different angles.
Coaching points
- -Show at the right angle
- -Keep the ball on the move
- -Use the middle players well
- -Scan before receiving
Progressions
- +Switch To Score: two switches before scoring
- +Five Second Counter-Press: three seconds to win it back
- +Target Zone Bonus: only goals started from a pocket count
- +Add a competitive scoreline for the last round
Regressions
- -Switch To Score: switch earns a bonus point rather than being compulsory
- -Five Second Counter-Press: eight seconds and fewer opponents
- -Target Zone Bonus: widen the pocket zones
- -Simplify the area or the service until success returns
Variations
- -Switch To Score — A goal only counts after the ball has been switched from one side of the pitch to the other.
- -Five Second Counter-Press — On losing the ball the team has five seconds to win it back before dropping into shape.
- -Target Zone Bonus — Extra points for playing into marked pockets between the lines before finishing.
- -Overload Rotation — One team plays with an extra player for two minutes then the overload rotates.
- -Restart Realism — All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
- -Two-Goal Decision — Each team attacks two small goals, so defenders must decide which threat to cover.
- -Limited Touch Build-Up — Maximum three touches in your own half, unlimited once you pass the halfway line.
- -Flip the practice to the opposite side of the pitch
Common mistakes
- -Flat support
- -Too much time on the ball
- -Forcing passes through traffic
Related Football Drills & Sessions
- More football possession drills
- More football passing drills
- More football team shape drills
- Football drills for U8s
- Football drills for U9s
- Football drills for U10s
- Football drills for U11s
- Football drills for U12s
- Football drills for U13s
- Football drills for U14s
- Football drills for U15s
- Football drills for U16s
- Football drills for 8 players
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