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Tower Catch

Help goalkeepers deal with crosses and high balls

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Goalkeeping
Receiving

Help goalkeepers deal with crosses and high balls. Set up the area, follow the steps and use the coaching points below.

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Goalkeeping
Receiving
Technical Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
library-original

Age

Under 12 to Adults

Duration

12 min

Players

4-10

Area / pitch size

18 x 14 yards

Difficulty

Beginner / Intermediate / Advanced

Equipment

Balls, Cones, Mini goals

Coaching focus

Help goalkeepers deal with crosses and high balls

Objective

  • -Help goalkeepers deal with crosses and high balls
  • -Teach attackers to challenge fairly
  • -Practise timing of jump and catch or header

Setup

  1. 1Make a small box with cones and a mini goal at one end.
  2. 2Use one goalkeeper, one server and one aerial challenger per rep.
  3. 3Extra players queue safely outside the box.

How to play

  1. 1The server floats a ball into the area.
  2. 2The goalkeeper decides whether to catch, punch or hold position.
  3. 3If an attacker challenges, they go for the header but must avoid contact.
  4. 4After each ball, players reset to start spots.
  5. 5Swap the goalkeeper often so several players get turns.

Coaching points

  • -Call early and loudly
  • -Move first, then jump
  • -Use safe landing space
  • -Read the flight before committing

Progressions

  • +Two-Touch Limit: drop to one touch in the central area
  • +Weak Foot Only: add a defender to raise the pressure
  • +Tempo Clock: cut the clock to four seconds
  • +Add a competitive scoreline for the last round

Regressions

  • -Two-Touch Limit: allow three touches while the picture is learned
  • -Weak Foot Only: static, unopposed reps before adding movement
  • -Tempo Clock: extend the clock to ten seconds
  • -Simplify the area or the service until success returns

Variations

  • -Two-Touch Limit — Players are limited to two touches — one to control, one to release.
  • -Weak Foot Only — Every touch, pass and finish must be with the weaker foot.
  • -Tempo Clock — The ball must reach the end action inside six seconds or the rep restarts.
  • -Scan and Cue — The coach shows a colour or number and the receiver must call it before their first touch.
  • -Shadow Pressure — A shadow defender applies half pressure and can win the ball only after the first touch.
  • -Score Challenge — Run it as a timed competition — pairs or teams count successful reps and compare scores.
  • -1-to-1 Session — Run as an individual session: coach serves, one player works through the reps with rest built in.
  • -Flip the practice to the opposite side of the pitch

Common mistakes

  • -Waiting on the line too long
  • -Jumping into other players
  • -Hesitating under a catchable ball

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