Dribbling

1-to-1 Attacking Duels

Beat an opponent one against one

Dribbling
Attacking
Speed & Agility

1-to-1 Attacking Duels is a 14-minute dribbling drill for 1-2 players, suitable for Under 5 to Adults at beginner, intermediate, advanced level. You need balls, cones, mini goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Dribbling
Attacking
Speed & Agility
Skill Practice
Beginner
Intermediate
Advanced
1-to-1
Foundation Phase
Youth Friendly
Adult Suitable
Goals Needed

Duration

14 min

Players

1-2

Pitch size

15 x 10 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: 1-to-1 Attacking DuelsAD12315 x 10 yards

1-to-1 Attacking Duels — 1v1 channel — beat your player and cross the line · 15 x 10 yards

Step 1 of 3Attacker drives at the defender and tries to score.

  1. 1. Attacker drives at the defender and tries to score.
  2. 2. Six attempts, then switch roles or restart.
  3. 3. Defender starts passive, then semi-active, then full pressure.
  • Cones mark the area
  • Dashed lines = scoring lines
  • Ball
  • Dotted arrow = rotation between repetitions
  • Blue = attacker, dark = defender, queues outside the channel
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Beat an opponent one against one
  • -Commit the defender then accelerate
  • -Build courage to take players on

Setup

  1. 1Channel with a mini goal or gate at each end.
  2. 2Attacker starts with the ball, coach or partner defends.
  3. 3Balls stored behind each goal.

Coaching instructions

  1. 1Attacker drives at the defender and tries to score.
  2. 2Six attempts, then switch roles or restart.
  3. 3Defender starts passive, then semi-active, then full pressure.

Coaching points

  • -Attack the front foot of the defender
  • -Change of pace immediately after the move
  • -Protect the ball with the far foot
  • -Finish the action - always end with a strike or a gate

Common mistakes

  • -Move performed too far away to matter
  • -No acceleration after beating the defender
  • -Head down through the duel

Where this drill fits

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