Finishing
One On One With The Keeper: Tempo Clock
Stay composed in a 1v1 with the keeper
Finishing
Goalkeeping
Dribbling
Premium
One On One With The Keeper: Tempo Clock is a 15-minute finishing drill for 3-14 players, suitable for Under 8 to Adults at beginner, intermediate, advanced level. You need balls, cones, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.
Back to drill libraryFinishing
Goalkeeping
Dribbling
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Foundation Phase
Youth Friendly
Adult Suitable
Goals Needed
Speed of Play
Tempo
Competitive
Duration
15 min
Players
3-14
Pitch size
30 x 20 yards
Ability levels
Beginner / Intermediate / Advanced
Pitch diagram
One On One With The Keeper: Tempo Clock — Finishing set-up — serve, receive, shoot · 30 x 20 yards
Step 1 of 4Player drives at goal and finishes 1v1.
- 1. Player drives at goal and finishes 1v1.
- 2. Alternate central and angled starts.
- 3. Six repetitions each with rest.
- 4. The ball must reach the end action inside six seconds or the rep restarts.
- Cones mark the area
- Full goal
- GK = goalkeeper
- S = server
- Ball
- Dotted arrow = rotation between repetitions
- Shooter becomes the next server
- Solid arrow = pass, thick = shot, dashed = run / dribble
Objectives
- -Stay composed in a 1v1 with the keeper
- -Choose the right finish
- -Attack the space at speed
Setup
- 1Starting cone thirty yards from goal, keeper on the line.
- 2Balls at the start cone.
- 3Cones marking the attacking channel.
Coaching instructions
- 1Player drives at goal and finishes 1v1.
- 2Alternate central and angled starts.
- 3Six repetitions each with rest.
- 4The ball must reach the end action inside six seconds or the rep restarts.
Coaching points
- -Look up early to see the keeper's position
- -Take the ball out of the feet before the finish
- -Pick a side and commit
- -Pass with pace and intent
- -Move before the ball arrives, not after
Common mistakes
- -Rushing the shot from too far
- -Slowing down and letting the keeper set
- -Always choosing the same finish