Dribbling

Four Goal Dribble Game: Scan and Cue

Dribble to score in a game context

Dribbling
Small-Sided Games
Attacking

Four Goal Dribble Game: Scan and Cue is a 16-minute dribbling drill for 6-16 players, suitable for Under 6 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Dribbling
Small-Sided Games
Attacking
Small-Sided Game
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
Scanning
Decision Making
Awareness

Duration

16 min

Players

6-16

Pitch size

30 x 25 yards

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Four Goal Dribble Game: Scan and CueGKCS12330 x 25 yards

Four Goal Dribble Game: Scan and Cue — Goalkeeping set-up — serve, save, reset · 30 x 25 yards

Step 1 of 4Teams score by dribbling through any of the four goals under control.

  1. 1. Teams score by dribbling through any of the four goals under control.
  2. 2. A goal cannot be scored twice in a row.
  3. 3. Play four minute games with short rests.
  4. 4. The coach shows a colour or number and the receiver must call it before their first touch.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • C = coach serving, S = second server
  • Ball
  • Cones mark the keeper's starting positions
  • Dotted arrow = rotation between repetitions
  • Keeper distributes back to the server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Dribble to score in a game context
  • -Scan for the least defended goal
  • -Encourage risk-taking in the right areas

Setup

  1. 1Mark four cone goals, one on each side of the pitch.
  2. 2Two teams in bibs, balls stored on each side.
  3. 3No keepers.

Coaching instructions

  1. 1Teams score by dribbling through any of the four goals under control.
  2. 2A goal cannot be scored twice in a row.
  3. 3Play four minute games with short rests.
  4. 4The coach shows a colour or number and the receiver must call it before their first touch.

Coaching points

  • -Lift the head to find the open goal
  • -Drive at space, not at defenders' bodies
  • -Support wide to stretch the defence
  • -Scan over the shoulder as the ball travels
  • -Head up early so the picture is taken pre-touch

Common mistakes

  • -Everyone chasing the same goal
  • -Passing when the space is in front
  • -Losing the ball trying tricks in defence

Where this drill fits

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