Dribbling

1v1 Channel Duels: Tempo Clock

Beat an opponent in a 1v1

Dribbling
Attacking
Defending

1v1 Channel Duels: Tempo Clock is a 15-minute dribbling drill for 4-16 players, suitable for Under 6 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Dribbling
Attacking
Defending
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Minimal Equipment
Foundation Phase
Youth Friendly
Adult Suitable
Speed of Play
Tempo
Competitive

Duration

15 min

Players

4-16

Pitch size

12 x 8 yard channel

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: 1v1 Channel Duels: Tempo ClockAD12312 x 8 yard channel

1v1 Channel Duels: Tempo Clock — 1v1 channel — beat your player and cross the line · 12 x 8 yard channel

Step 1 of 5Defender passes in and presses; the attacker tries to cross the far line under control.

  1. 1. Defender passes in and presses; the attacker tries to cross the far line under control.
  2. 2. Swap roles after each duel.
  3. 3. Play best of three then rotate opponents.
  4. 4. The ball must reach the end action inside six seconds or the rep restarts.
  5. 5. Rotation: Swap roles after each duel.
  • Cones mark the area
  • Dashed lines = scoring lines
  • Ball
  • Dotted arrow = rotation between repetitions
  • Blue = attacker, dark = defender, queues outside the channel
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Beat an opponent in a 1v1
  • -Attack the defender at speed
  • -Finish the duel with an end product

Setup

  1. 1Mark a 12 x 8 channel with a scoring line at each end.
  2. 2Attacker starts on one line with a ball, defender on the other.
  3. 3Queues either side of the channel.

Coaching instructions

  1. 1Defender passes in and presses; the attacker tries to cross the far line under control.
  2. 2Swap roles after each duel.
  3. 3Play best of three then rotate opponents.
  4. 4The ball must reach the end action inside six seconds or the rep restarts.

Coaching points

  • -Attack the defender's front foot
  • -Change of pace after the change of direction
  • -Commit the defender before releasing the move
  • -Pass with pace and intent
  • -Move before the ball arrives, not after

Common mistakes

  • -Slowing down before the move
  • -Head down through the duel
  • -Same move every time

Where this drill fits

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