Passing
Y-Pattern Combination: Scan and Cue
Rehearse the set, spin and release pattern
Passing
Attacking
Receiving
Premium
Y-Pattern Combination: Scan and Cue is a 14-minute passing drill for 5-16 players, suitable for Under 9 to Adults at beginner, intermediate, advanced level. You need balls, cones, poles. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.
Back to drill libraryPassing
Attacking
Receiving
Technical Practice
Beginner
Intermediate
Advanced
Full Squad
Agility Kit
Youth Friendly
Adult Suitable
Scanning
Decision Making
Awareness
Duration
14 min
Players
5-16
Pitch size
30 x 20 yards
Ability levels
Beginner / Intermediate / Advanced
Pitch diagram
Y-Pattern Combination: Scan and Cue — Marked area · 30 x 20 yards
Step 1 of 5Starter plays into the pivot who sets it back or spins out.
- 1. Starter plays into the pivot who sets it back or spins out.
- 2. Ball is released wide and the third player runs beyond.
- 3. Rotate one position after every rep.
- 4. The coach shows a colour or number and the receiver must call it before their first touch.
- 5. Rotation: Rotate one position after every rep.
- Cones mark the area
- Dashed lines = zones / thirds
- Ball
- Poles to dribble / run through
- Dotted arrow = rotation between repetitions
- Solid arrow = pass, thick = shot, dashed = run / dribble
Objectives
- -Rehearse the set, spin and release pattern
- -Play forward then round the corner
- -Time the third man run
Setup
- 1Set a Y shape with cones: a starter, a central pivot and two wide exits.
- 2Poles as passive markers on the pivot.
- 3Balls at the starting cone.
Coaching instructions
- 1Starter plays into the pivot who sets it back or spins out.
- 2Ball is released wide and the third player runs beyond.
- 3Rotate one position after every rep.
- 4The coach shows a colour or number and the receiver must call it before their first touch.
Coaching points
- -Pivot checks away before showing
- -Set with a firm, accurate pass
- -Third runner times the sprint late
- -Scan over the shoulder as the ball travels
- -Head up early so the picture is taken pre-touch
Common mistakes
- -Pivot receiving flat and square
- -Set pass too soft
- -Runner going too early