Attacking

Final Third Entries: Two-Goal Decision

Enter the final third with control

Attacking
Possession
Finishing

Final Third Entries: Two-Goal Decision is a 20-minute attacking drill for 10-20 players, suitable for Under 12 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Attacking
Possession
Finishing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Decision Making
Defending

Duration

20 min

Players

10-20

Pitch size

Two thirds of a pitch

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Final Third Entries: Two-Goal DecisionGKCS123Two thirds of a pitch

Final Third Entries: Two-Goal Decision — Goalkeeping set-up — serve, save, reset · Two thirds of a pitch

Step 1 of 4A goal only counts if the attacking team entered the final third through a wide channel or a pass to the striker's…

  1. 1. A goal only counts if the attacking team entered the final third through a wide channel or a pass to the striker's…
  2. 2. Coach calls out the entry used.
  3. 3. Six minute games.
  4. 4. Each team attacks two small goals, so defenders must decide which threat to cover.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • C = coach serving, S = second server
  • Ball
  • Cones mark the keeper's starting positions
  • Dotted arrow = rotation between repetitions
  • Keeper distributes back to the server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Enter the final third with control
  • -Choose the right entry route
  • -Create a chance from the entry

Setup

  1. 1Pitch marked into thirds with cones.
  2. 2Two teams with a keeper each.
  3. 3Balls stored behind both goals.

Coaching instructions

  1. 1A goal only counts if the attacking team entered the final third through a wide channel or a pass to the striker's feet.
  2. 2Coach calls out the entry used.
  3. 3Six minute games.
  4. 4Each team attacks two small goals, so defenders must decide which threat to cover.

Coaching points

  • -Slow down in build-up, speed up on entry
  • -Recognise which entry route is open
  • -Third man runs to support the entry
  • -Show the attacker one way and block the other
  • -Attackers change target late to unbalance the defence

Common mistakes

  • -Rushing the entry pass
  • -Always going wide
  • -No runners beyond the ball

Where this drill fits

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