Attacking

Final Third Entries: Restart Realism

Enter the final third with control

Attacking
Possession
Finishing
Premium

Final Third Entries: Restart Realism is a 20-minute attacking drill for 10-20 players, suitable for Under 12 to Adults at beginner, intermediate, advanced level. You need balls, cones, bibs, full goals. Below you will find the objective, the set-up, how to run it, coaching points, common mistakes, progressions, regressions and variations.

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Attacking
Possession
Finishing
Skill Practice
Beginner
Intermediate
Advanced
Full Squad
Youth Friendly
Adult Suitable
Goals Needed
Set Pieces
Game Realistic
Organisation

Duration

20 min

Players

10-20

Pitch size

Two thirds of a pitch

Ability levels

Beginner / Intermediate / Advanced

Pitch diagram

Pitch set-up: Final Third Entries: Restart RealismGKCS123Two thirds of a pitch

Final Third Entries: Restart Realism — Goalkeeping set-up — serve, save, reset · Two thirds of a pitch

Step 1 of 4A goal only counts if the attacking team entered the final third through a wide channel or a pass to the striker's…

  1. 1. A goal only counts if the attacking team entered the final third through a wide channel or a pass to the striker's…
  2. 2. Coach calls out the entry used.
  3. 3. Six minute games.
  4. 4. All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.
  • Cones mark the area
  • Full goal
  • GK = goalkeeper
  • C = coach serving, S = second server
  • Ball
  • Cones mark the keeper's starting positions
  • Dotted arrow = rotation between repetitions
  • Keeper distributes back to the server
  • Solid arrow = pass, thick = shot, dashed = run / dribble

Objectives

  • -Enter the final third with control
  • -Choose the right entry route
  • -Create a chance from the entry

Setup

  1. 1Pitch marked into thirds with cones.
  2. 2Two teams with a keeper each.
  3. 3Balls stored behind both goals.

Coaching instructions

  1. 1A goal only counts if the attacking team entered the final third through a wide channel or a pass to the striker's feet.
  2. 2Coach calls out the entry used.
  3. 3Six minute games.
  4. 4All restarts are played as in a match — throw-ins, goal kicks and corners rather than a coach ball.

Coaching points

  • -Slow down in build-up, speed up on entry
  • -Recognise which entry route is open
  • -Third man runs to support the entry
  • -Shape up quickly on every restart
  • -Talk to organise before the ball is live

Common mistakes

  • -Rushing the entry pass
  • -Always going wide
  • -No runners beyond the ball

Where this drill fits

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